Add support for GIP guitars via gameinput (#15301)

(cherry picked from commit 7f86f9107d)
This commit is contained in:
Sanjay Govind
2026-04-04 12:02:14 +13:00
committed by Sam Lantinga
parent 18463ccb8f
commit 8d7f469fb5
3 changed files with 303 additions and 121 deletions

View File

@@ -1412,6 +1412,26 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT"
/**
* A variable controlling whether GameInput should be used for handling
* GIP devices that require raw report processing, but aren't supported
* by HIDRAW, such as Xbox One Guitars.
*
* Note that this is only supported with GameInput 3 or newer.
*
* The variable can be set to the following values:
*
* - "0": GameInput is not used to handle raw GIP devices.
* - "1": GameInput is used.
*
* The default is "1" when using GameInput 3 or newer, and is "0" otherwise.
*
* This hint should be set before SDL is initialized.
*
* \since This hint is available since SDL 3.4.4.
*/
#define SDL_HINT_JOYSTICK_GAMEINPUT_RAW "SDL_JOYSTICK_GAMEINPUT_RAW"
/**
* A variable containing a list of devices known to have a GameCube form
* factor.