From 924de4df4865c325f905fca926490c7d4bf784e0 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 13 Nov 2023 21:11:51 -0800 Subject: [PATCH] Enable transparent windows when using the D3D11 renderer Note that this will not work with D3D12, as DXGI_SWAP_EFFECT_DISCARD is not available there. --- src/render/direct3d11/SDL_render_d3d11.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index 5e4eba0f40..2263f88327 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -786,7 +786,12 @@ static HRESULT D3D11_CreateSwapChain(SDL_Renderer *renderer, int w, int h) swapChainDesc.Scaling = DXGI_SCALING_STRETCH; } } - swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; /* All Windows Store apps must use this SwapEffect. */ + if (SDL_GetWindowFlags(renderer->window) & SDL_WINDOW_TRANSPARENT) { + swapChainDesc.Scaling = DXGI_SCALING_STRETCH; + swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + } else { + swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; /* All Windows Store apps must use this SwapEffect. */ + } #endif swapChainDesc.Flags = 0;