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Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()
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@@ -64,7 +64,7 @@ open_audio()
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}
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/* Let the audio run */
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SDL_PauseAudioDevice(device, SDL_FALSE);
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SDL_PlayAudioDevice(device);
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}
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#ifndef __EMSCRIPTEN__
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