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https://github.com/libsdl-org/SDL.git
synced 2026-03-20 15:51:07 +01:00
Simplified SDL random function names and added thread-safe versions
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@@ -72,8 +72,8 @@ static void DrawPoints(SDL_Renderer *renderer)
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SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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(Uint8)current_color, (Uint8)current_alpha);
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x = (float)SDL_rand_n(viewport.w);
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y = (float)SDL_rand_n(viewport.h);
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x = (float)SDL_rand(viewport.w);
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y = (float)SDL_rand(viewport.h);
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SDL_RenderPoint(renderer, x, y);
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}
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}
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@@ -120,10 +120,10 @@ static void DrawLines(SDL_Renderer *renderer)
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SDL_RenderLine(renderer, 0.0f, (float)(viewport.h / 2), (float)(viewport.w - 1), (float)(viewport.h / 2));
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SDL_RenderLine(renderer, (float)(viewport.w / 2), 0.0f, (float)(viewport.w / 2), (float)(viewport.h - 1));
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} else {
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x1 = (float)(SDL_rand_n(viewport.w * 2) - viewport.w);
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x2 = (float)(SDL_rand_n(viewport.w * 2) - viewport.w);
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y1 = (float)(SDL_rand_n(viewport.h * 2) - viewport.h);
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y2 = (float)(SDL_rand_n(viewport.h * 2) - viewport.h);
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x1 = (float)(SDL_rand(viewport.w * 2) - viewport.w);
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x2 = (float)(SDL_rand(viewport.w * 2) - viewport.w);
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y1 = (float)(SDL_rand(viewport.h * 2) - viewport.h);
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y2 = (float)(SDL_rand(viewport.h * 2) - viewport.h);
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SDL_RenderLine(renderer, x1, y1, x2, y2);
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}
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}
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@@ -165,10 +165,10 @@ static void DrawRects(SDL_Renderer *renderer)
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SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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(Uint8)current_color, (Uint8)current_alpha);
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rect.w = (float)SDL_rand_n(viewport.h / 2);
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rect.h = (float)SDL_rand_n(viewport.h / 2);
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rect.x = (float)((SDL_rand_n(viewport.w * 2) - viewport.w) - (rect.w / 2));
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rect.y = (float)((SDL_rand_n(viewport.h * 2) - viewport.h) - (rect.h / 2));
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rect.w = (float)SDL_rand(viewport.h / 2);
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rect.h = (float)SDL_rand(viewport.h / 2);
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rect.x = (float)((SDL_rand(viewport.w * 2) - viewport.w) - (rect.w / 2));
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rect.y = (float)((SDL_rand(viewport.h * 2) - viewport.h) - (rect.h / 2));
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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