Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef

Allows users to disable them by defining them as 0.

Closes https://github.com/libsdl-org/SDL/issues/8996
(cherry picked from commit d0731ab9a3)
This commit is contained in:
Ozkan Sezer
2024-02-15 02:55:02 +03:00
parent 7de4f16710
commit 9bed177f10
38 changed files with 147 additions and 95 deletions

View File

@@ -20,7 +20,7 @@
*/
#include "../SDL_internal.h"
#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12)
#include "SDL_stdinc.h"
#include "SDL_d3dmath.h"
@@ -130,6 +130,6 @@ Float4X4 MatrixRotationZ(float r)
return m;
}
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) */
/* vi: set ts=4 sw=4 expandtab: */