Fixed display orientation function names for SDL 3.0 convention

This commit is contained in:
Sam Lantinga
2023-06-17 09:28:27 -07:00
parent d91e96e7f5
commit 9fe384b696
10 changed files with 20 additions and 20 deletions

View File

@@ -166,7 +166,7 @@ SDL3_0.0.0 {
SDL_GetDisplayForPoint;
SDL_GetDisplayForRect;
SDL_GetDisplayName;
SDL_GetDisplayCurrentOrientation;
SDL_GetCurrentDisplayOrientation;
SDL_GetDisplayUsableBounds;
SDL_GetError;
SDL_GetErrorMsg;
@@ -866,7 +866,7 @@ SDL3_0.0.0 {
SDL_hid_get_report_descriptor;
SDL_HasWindowSurface;
SDL_DestroyWindowSurface;
SDL_GetDisplayNaturalOrientation;
SDL_GetNaturalDisplayOrientation;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@@ -190,7 +190,7 @@
#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
#define SDL_GetDisplayCurrentOrientation SDL_GetDisplayCurrentOrientation_REAL
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define SDL_GetError SDL_GetError_REAL
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
@@ -892,4 +892,4 @@
#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
#define SDL_GetDisplayNaturalOrientation SDL_GetDisplayNaturalOrientation_REAL
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL

View File

@@ -265,7 +265,7 @@ SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),re
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayCurrentOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
@@ -937,4 +937,4 @@ SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a)
SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayNaturalOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)

View File

@@ -657,7 +657,7 @@ static void AttemptSensorFusion(SDL_Joystick *joystick, SDL_bool invert_sensors)
When a phone is being used as a gamepad, its orientation changes,
so adjust sensor axes to match.
*/
if (SDL_GetDisplayNaturalOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
if (SDL_GetNaturalDisplayOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
/* When a device in landscape orientation is laid flat, the axes change
orientation as follows:
-X to +X becomes -X to +X

View File

@@ -2464,13 +2464,13 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
textY += lineHeight;
}
(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayNaturalOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayNaturalOrientation(windowDisplayID));
(void)SDL_snprintf(text, sizeof(text), "SDL_GetNaturalDisplayOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetNaturalDisplayOrientation(windowDisplayID));
SDLTest_DrawString(renderer, 0.0f, textY, text);
textY += lineHeight;
(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayCurrentOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayCurrentOrientation(windowDisplayID));
(void)SDL_snprintf(text, sizeof(text), "SDL_GetCurrentDisplayOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetCurrentDisplayOrientation(windowDisplayID));
SDLTest_DrawString(renderer, 0.0f, textY, text);
textY += lineHeight;

View File

@@ -889,7 +889,7 @@ int SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect)
return SDL_GetDisplayBounds(displayID, rect);
}
SDL_DisplayOrientation SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID)
SDL_DisplayOrientation SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID)
{
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
@@ -903,7 +903,7 @@ SDL_DisplayOrientation SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID)
}
}
SDL_DisplayOrientation SDL_GetDisplayCurrentOrientation(SDL_DisplayID displayID)
SDL_DisplayOrientation SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID)
{
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);