[SDL2] pointer boolean (#8523)

This commit is contained in:
Sylvain Becker
2023-11-10 15:30:56 +01:00
committed by GitHub
parent 4a3a9f3ad8
commit a14b948b6c
394 changed files with 2564 additions and 2559 deletions

View File

@@ -114,7 +114,7 @@ static int UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
/* make sure our scratch buffer can cover the new device spec. */
if (this->spec.size > this->work_buffer_len) {
Uint8 *ptr = (Uint8 *)SDL_realloc(this->work_buffer, this->spec.size);
if (ptr == NULL) {
if (!ptr) {
return SDL_OutOfMemory();
}
this->work_buffer = ptr;
@@ -181,7 +181,7 @@ static Uint8 *WASAPI_GetDeviceBuf(_THIS)
if (!WasapiFailed(this, IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) {
return (Uint8 *)buffer;
}
SDL_assert(buffer == NULL);
SDL_assert(!buffer);
}
return (Uint8 *)buffer;
@@ -189,7 +189,7 @@ static Uint8 *WASAPI_GetDeviceBuf(_THIS)
static void WASAPI_PlayDevice(_THIS)
{
if (this->hidden->render != NULL) { /* definitely activated? */
if (this->hidden->render) { /* definitely activated? */
/* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */
WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
}
@@ -407,7 +407,7 @@ int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
HRESULT ret = S_OK;
DWORD streamflags = 0;
SDL_assert(client != NULL);
SDL_assert(client);
#if defined(__WINRT__) || defined(__GDK__) /* CreateEventEx() arrived in Vista, so we need an #ifdef for XP. */
this->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
@@ -415,7 +415,7 @@ int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
this->hidden->event = CreateEventW(NULL, 0, 0, NULL);
#endif
if (this->hidden->event == NULL) {
if (!this->hidden->event) {
return WIN_SetError("WASAPI can't create an event handle");
}
@@ -424,7 +424,7 @@ int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
return WIN_SetErrorFromHRESULT("WASAPI can't determine mix format", ret);
}
SDL_assert(waveformat != NULL);
SDL_assert(waveformat);
this->hidden->waveformat = waveformat;
this->spec.channels = (Uint8)waveformat->nChannels;
@@ -502,7 +502,7 @@ int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
return WIN_SetErrorFromHRESULT("WASAPI can't get capture client service", ret);
}
SDL_assert(capture != NULL);
SDL_assert(capture);
this->hidden->capture = capture;
ret = IAudioClient_Start(client);
if (FAILED(ret)) {
@@ -516,7 +516,7 @@ int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
return WIN_SetErrorFromHRESULT("WASAPI can't get render client service", ret);
}
SDL_assert(render != NULL);
SDL_assert(render);
this->hidden->render = render;
ret = IAudioClient_Start(client);
if (FAILED(ret)) {
@@ -537,7 +537,7 @@ static int WASAPI_OpenDevice(_THIS, const char *devname)
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc(sizeof(*this->hidden));
if (this->hidden == NULL) {
if (!this->hidden) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);

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@@ -120,11 +120,11 @@ int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
IMMDevice_Release(device);
if (FAILED(ret)) {
SDL_assert(this->hidden->client == NULL);
SDL_assert(!this->hidden->client);
return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
}
SDL_assert(this->hidden->client != NULL);
SDL_assert(this->hidden->client);
if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */
return -1;
}

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@@ -405,7 +405,7 @@ static void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVE
}
devidlist = (DevIdList *)SDL_malloc(sizeof(*devidlist));
if (devidlist == NULL) {
if (!devidlist) {
return; /* oh well. */
}