From a22488663cd7325ee014aab481dcfd97b0cebe6d Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 8 Apr 2026 09:09:29 -0700 Subject: [PATCH] Fixed SDL_GlobDirectory() on asset paths on Android Make sure we pass the original path back to the directory enumeration callback. (cherry picked from commit 5c430f87155deede1743ae2af73e113f8151d4e3) --- src/core/android/SDL_android.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/core/android/SDL_android.c b/src/core/android/SDL_android.c index fa559484f9..07f71600e3 100644 --- a/src/core/android/SDL_android.c +++ b/src/core/android/SDL_android.c @@ -1970,9 +1970,9 @@ bool Android_JNI_EnumerateAssetDirectory(const char *path, SDL_EnumerateDirector } } - path = GetAssetPath(path); + const char *asset_path = GetAssetPath(path); - AAssetDir *adir = AAssetManager_openDir(asset_manager, path); + AAssetDir *adir = AAssetManager_openDir(asset_manager, asset_path); if (!adir) { return SDL_SetError("AAssetManager_openDir failed"); }