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Added SDL_SetAppMetadata() (#10404)
Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and SDL_HINT_AUDIO_DEVICE_APP_NAME. Wired up a few things to use the metadata; more to come! Fixes https://github.com/libsdl-org/SDL/issues/4703
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@@ -495,11 +495,8 @@ SDL_bool SDL_DBus_ScreensaverInhibit(SDL_bool inhibit)
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const char *interface = "org.freedesktop.ScreenSaver";
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if (inhibit) {
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const char *app = SDL_GetHint(SDL_HINT_APP_NAME);
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const char *app = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING);
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const char *reason = SDL_GetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME);
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if (!app || !app[0]) {
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app = "My SDL application";
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}
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if (!reason || !reason[0]) {
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reason = default_inhibit_reason;
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}
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@@ -59,8 +59,7 @@ const char *SDL_GetExeName(void)
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const char *SDL_GetAppID(void)
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{
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/* Always check the hint, as it may have changed */
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const char *id_str = SDL_GetHint(SDL_HINT_APP_ID);
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const char *id_str = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING);
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if (!id_str) {
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/* If the hint isn't set, try to use the application's executable name */
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