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audio: SDL_GetAudioStreamQueued now returns bytes, not frames.
Reference #8266.
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@@ -179,7 +179,7 @@ struct SDL_AudioStream
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float freq_ratio;
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struct SDL_AudioQueue* queue;
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Uint64 total_frames_queued;
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Uint64 total_bytes_queued;
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SDL_AudioSpec input_spec; // The spec of input data currently being processed
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Sint64 resample_offset;
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