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GPU: Rename VertexBinding to VertexBufferDescription (#10811)
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@@ -232,7 +232,8 @@ static inline Sint32 BytesPerImage(
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#define MAX_COMPUTE_WRITE_TEXTURES 8
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#define MAX_COMPUTE_WRITE_BUFFERS 8
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#define UNIFORM_BUFFER_SIZE 32768
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#define MAX_BUFFER_BINDINGS 16
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#define MAX_VERTEX_BUFFERS 16
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#define MAX_VERTEX_ATTRIBUTES 16
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#define MAX_COLOR_TARGET_BINDINGS 4
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#define MAX_PRESENT_COUNT 16
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#define MAX_FRAMES_IN_FLIGHT 3
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@@ -411,7 +412,7 @@ struct SDL_GPUDevice
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void (*BindVertexBuffers)(
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SDL_GPUCommandBuffer *commandBuffer,
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Uint32 firstBinding,
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Uint32 firstSlot,
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const SDL_GPUBufferBinding *bindings,
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Uint32 numBindings);
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