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GPU: Rename VertexBinding to VertexBufferDescription (#10811)
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@@ -6366,9 +6366,9 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
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VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo;
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VkPipelineVertexInputDivisorStateCreateInfoEXT divisorStateCreateInfo;
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VkVertexInputBindingDescription *vertexInputBindingDescriptions = SDL_stack_alloc(VkVertexInputBindingDescription, createinfo->vertex_input_state.num_vertex_bindings);
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VkVertexInputBindingDescription *vertexInputBindingDescriptions = SDL_stack_alloc(VkVertexInputBindingDescription, createinfo->vertex_input_state.num_vertex_buffers);
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VkVertexInputAttributeDescription *vertexInputAttributeDescriptions = SDL_stack_alloc(VkVertexInputAttributeDescription, createinfo->vertex_input_state.num_vertex_attributes);
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VkVertexInputBindingDivisorDescriptionEXT *divisorDescriptions = SDL_stack_alloc(VkVertexInputBindingDivisorDescriptionEXT, createinfo->vertex_input_state.num_vertex_bindings);
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VkVertexInputBindingDivisorDescriptionEXT *divisorDescriptions = SDL_stack_alloc(VkVertexInputBindingDivisorDescriptionEXT, createinfo->vertex_input_state.num_vertex_buffers);
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Uint32 divisorDescriptionCount = 0;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo;
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@@ -6445,18 +6445,18 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
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// Vertex input
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for (i = 0; i < createinfo->vertex_input_state.num_vertex_bindings; i += 1) {
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vertexInputBindingDescriptions[i].binding = createinfo->vertex_input_state.vertex_bindings[i].index;
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vertexInputBindingDescriptions[i].inputRate = SDLToVK_VertexInputRate[createinfo->vertex_input_state.vertex_bindings[i].input_rate];
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vertexInputBindingDescriptions[i].stride = createinfo->vertex_input_state.vertex_bindings[i].pitch;
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for (i = 0; i < createinfo->vertex_input_state.num_vertex_buffers; i += 1) {
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vertexInputBindingDescriptions[i].binding = createinfo->vertex_input_state.vertex_buffer_descriptions[i].slot;
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vertexInputBindingDescriptions[i].inputRate = SDLToVK_VertexInputRate[createinfo->vertex_input_state.vertex_buffer_descriptions[i].input_rate];
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vertexInputBindingDescriptions[i].stride = createinfo->vertex_input_state.vertex_buffer_descriptions[i].pitch;
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if (createinfo->vertex_input_state.vertex_bindings[i].input_rate == SDL_GPU_VERTEXINPUTRATE_INSTANCE) {
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if (createinfo->vertex_input_state.vertex_buffer_descriptions[i].input_rate == SDL_GPU_VERTEXINPUTRATE_INSTANCE) {
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divisorDescriptionCount += 1;
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}
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}
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for (i = 0; i < createinfo->vertex_input_state.num_vertex_attributes; i += 1) {
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vertexInputAttributeDescriptions[i].binding = createinfo->vertex_input_state.vertex_attributes[i].binding_index;
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vertexInputAttributeDescriptions[i].binding = createinfo->vertex_input_state.vertex_attributes[i].buffer_slot;
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vertexInputAttributeDescriptions[i].format = SDLToVK_VertexFormat[createinfo->vertex_input_state.vertex_attributes[i].format];
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vertexInputAttributeDescriptions[i].location = createinfo->vertex_input_state.vertex_attributes[i].location;
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vertexInputAttributeDescriptions[i].offset = createinfo->vertex_input_state.vertex_attributes[i].offset;
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@@ -6465,7 +6465,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
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vertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputStateCreateInfo.pNext = NULL;
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vertexInputStateCreateInfo.flags = 0;
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vertexInputStateCreateInfo.vertexBindingDescriptionCount = createinfo->vertex_input_state.num_vertex_bindings;
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vertexInputStateCreateInfo.vertexBindingDescriptionCount = createinfo->vertex_input_state.num_vertex_buffers;
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vertexInputStateCreateInfo.pVertexBindingDescriptions = vertexInputBindingDescriptions;
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vertexInputStateCreateInfo.vertexAttributeDescriptionCount = createinfo->vertex_input_state.num_vertex_attributes;
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vertexInputStateCreateInfo.pVertexAttributeDescriptions = vertexInputAttributeDescriptions;
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@@ -6473,10 +6473,10 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
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if (divisorDescriptionCount > 0) {
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divisorDescriptionCount = 0;
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for (i = 0; i < createinfo->vertex_input_state.num_vertex_bindings; i += 1) {
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if (createinfo->vertex_input_state.vertex_bindings[i].input_rate == SDL_GPU_VERTEXINPUTRATE_INSTANCE) {
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divisorDescriptions[divisorDescriptionCount].binding = createinfo->vertex_input_state.vertex_bindings[i].index;
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divisorDescriptions[divisorDescriptionCount].divisor = createinfo->vertex_input_state.vertex_bindings[i].instance_step_rate;
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for (i = 0; i < createinfo->vertex_input_state.num_vertex_buffers; i += 1) {
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if (createinfo->vertex_input_state.vertex_buffer_descriptions[i].input_rate == SDL_GPU_VERTEXINPUTRATE_INSTANCE) {
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divisorDescriptions[divisorDescriptionCount].binding = createinfo->vertex_input_state.vertex_buffer_descriptions[i].slot;
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divisorDescriptions[divisorDescriptionCount].divisor = createinfo->vertex_input_state.vertex_buffer_descriptions[i].instance_step_rate;
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divisorDescriptionCount += 1;
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}
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@@ -8087,7 +8087,7 @@ static void VULKAN_BindGraphicsPipeline(
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static void VULKAN_BindVertexBuffers(
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SDL_GPUCommandBuffer *commandBuffer,
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Uint32 firstBinding,
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Uint32 firstSlot,
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const SDL_GPUBufferBinding *bindings,
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Uint32 numBindings)
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{
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@@ -8107,7 +8107,7 @@ static void VULKAN_BindVertexBuffers(
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renderer->vkCmdBindVertexBuffers(
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vulkanCommandBuffer->commandBuffer,
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firstBinding,
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firstSlot,
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numBindings,
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buffers,
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offsets);
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