From a63052db96eff52bd5446a7e5b5162219b71c7d2 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 2 Jan 2025 19:17:51 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gamepad.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 6b8f3e561f..60f98e2519 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -64,7 +64,11 @@ * can tune which OS drivers to use with the various joystick hints in * SDL_hints.h. * - * Your application should always support gamepad hotplugging. On some platforms like Xbox, Steam Deck, etc., this is a requirement for certification. On other platforms, like macOS and Windows when using Windows.Gaming.Input, controllers may not be available at startup and will come in at some point after you've started processing events. + * Your application should always support gamepad hotplugging. On some + * platforms like Xbox, Steam Deck, etc., this is a requirement for + * certification. On other platforms, like macOS and Windows when using + * Windows.Gaming.Input, controllers may not be available at startup and will + * come in at some point after you've started processing events. */ #ifndef SDL_gamepad_h_