From a63e84850977f84a77290b63a33c260acdaa7e90 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 11 Nov 2025 15:38:49 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 9557f4ed93..3d167b4fc4 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2309,12 +2309,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * * With the Vulkan backend: * - * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: By - * default, Vulkan device enumeration includes drivers of all types, including - * software renderers (for example, the Lavapipe Mesa driver). This can be - * useful if your application _requires_ SDL_GPU, but if you can provide your - * own fallback renderer (for example, an OpenGL renderer) this property can - * be set to true. Defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: + * By default, Vulkan device enumeration includes drivers of all types, + * including software renderers (for example, the Lavapipe Mesa driver). + * This can be useful if your application _requires_ SDL_GPU, but if you can + * provide your own fallback renderer (for example, an OpenGL renderer) this + * property can be set to true. Defaults to false. * * \param props the properties to use. * \returns a GPU context on success or NULL on failure; call SDL_GetError()