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https://github.com/libsdl-org/SDL.git
synced 2026-04-29 04:47:24 +02:00
hidapi: Add support for NSO GameCube controller via libusb.
Thanks to Nohzockt for the initial libusb init and hidapi polling work!
This commit is contained in:
@@ -51,6 +51,9 @@ static bool HIDAPI_DriverSwitch2_IsEnabled(void)
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static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH2_PRO) {
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return true;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
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return true;
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}
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@@ -61,7 +64,7 @@ static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, co
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static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
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{
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return SDL_Unsupported();
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return HIDAPI_JoystickConnected(device, NULL);
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}
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static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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@@ -75,12 +78,130 @@ static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device,
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static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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return SDL_Unsupported();
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const struct {
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int byte;
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unsigned char mask;
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} buttons[] = {
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{3, 0x01}, // B
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{3, 0x02}, // A
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{3, 0x04}, // Y
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{3, 0x08}, // X
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{3, 0x10}, // R (GameCube R Click)
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{3, 0x20}, // ZR (GameCube Z)
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{3, 0x40}, // PLUS (GameCube Start)
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{3, 0x80}, // RS (not on GameCube)
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{4, 0x01}, // DPAD_DOWN
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{4, 0x02}, // DPAD_RIGHT
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{4, 0x04}, // DPAD_LEFT
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{4, 0x08}, // DPAD_UP
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{4, 0x10}, // L (GameCube L Click)
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{4, 0x20}, // ZL
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{4, 0x40}, // MINUS (not on GameCube)
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{4, 0x80}, // LS (not on GameCube)
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{5, 0x01}, // Home
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{5, 0x02}, // Capture
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{5, 0x04}, // GR (not on GameCube)
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{5, 0x08}, // GL (not on GameCube)
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{5, 0x10}, // C
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};
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SDL_Joystick *joystick = NULL;
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if (device->num_joysticks > 0) {
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joystick = SDL_GetJoystickFromID(device->joysticks[0]);
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}
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if (joystick == NULL) {
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return true;
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}
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// Read input packet
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Uint8 packet[USB_PACKET_LENGTH];
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int size;
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while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 15) {
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continue;
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}
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Uint64 timestamp = SDL_GetTicksNS();
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for (size_t i = 0; i < SDL_arraysize(buttons); ++i) {
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SDL_SendJoystickButton(
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timestamp,
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joystick,
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(Uint8) i,
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(packet[buttons[i].byte] & buttons[i].mask) != 0
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);
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}
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_LEFTX,
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(Sint16) HIDAPI_RemapVal(
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(float) (packet[6] | ((packet[7] & 0x0F) << 8)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_LEFTY,
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(Sint16) HIDAPI_RemapVal(
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(float) ((packet[7] >> 4) | (packet[8] << 4)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_RIGHTX,
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(Sint16) HIDAPI_RemapVal(
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(float) (packet[9] | ((packet[10] & 0x0F) << 8)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_RIGHTY,
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(Sint16) HIDAPI_RemapVal(
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(float) ((packet[10] >> 4) | (packet[11] << 4)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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(Sint16) HIDAPI_RemapVal(packet[13], 0, 255, SDL_MIN_SINT16, SDL_MAX_SINT16)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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(Sint16) HIDAPI_RemapVal(packet[14], 0, 255, SDL_MIN_SINT16, SDL_MAX_SINT16)
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);
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}
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return true;
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}
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static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return SDL_Unsupported();
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// Initialize the joystick capabilities
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joystick->nbuttons = 21;
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joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
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return true;
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}
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static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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