From ab6bc13ef1a7a84bb44309b081311dcff6ff01cc Mon Sep 17 00:00:00 2001 From: som3a-dev Date: Fri, 17 Apr 2026 23:32:43 +0200 Subject: [PATCH] (video) fix SDL_GetClosestFullscreenDisplayMode aspect ratio & refresh rate picking logic (cherry picked from commit 0231ff03dee7ae2400ebdf274627052b32790a04) --- src/video/SDL_video.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index 0e4eefe19b..6644a92991 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -1415,14 +1415,14 @@ bool SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, if (closest) { float current_aspect_ratio = (float)mode->w / mode->h; float closest_aspect_ratio = (float)closest->w / closest->h; - if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) < SDL_fabsf(aspect_ratio - current_aspect_ratio)) { - // The mode we already found has a better aspect ratio match + if (SDL_fabsf(aspect_ratio - closest_aspect_ratio) <= SDL_fabsf(aspect_ratio - current_aspect_ratio)) { + // The mode we already found has a similar or better aspect ratio match continue; } if (mode->w == closest->w && mode->h == closest->h && - SDL_fabsf(closest->refresh_rate - refresh_rate) < SDL_fabsf(mode->refresh_rate - refresh_rate)) { - /* We already found a mode and the new mode is further from our + SDL_fabsf(closest->refresh_rate - refresh_rate) <= SDL_fabsf(mode->refresh_rate - refresh_rate)) { + /* We already found a mode and the new mode's refresh rate is the same or is further away from our * refresh rate target */ continue; }