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[Win32] Better keyboard button mapping to SDL scan codes
Using official mappings from the Microsoft docs: https://learn.microsoft.com/windows/win32/inputdev/about-keyboard-input#scan-codes
This commit is contained in:
committed by
Sam Lantinga
parent
6b28065e9e
commit
acc5bb89f8
@@ -454,7 +454,6 @@
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<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
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@@ -621,9 +621,6 @@
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h">
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<Filter>video\yuv2rgb</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h">
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<Filter>video\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h">
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<Filter>video\windows</Filter>
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</ClInclude>
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