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Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
Most of the time people won't need to set a cleanup callback, so we can simplify the more commonly used API.
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@@ -668,7 +668,7 @@ static HRESULT D3D11_CreateDeviceResources(SDL_Renderer *renderer)
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ID3D11DeviceContext_VSSetShader(data->d3dContext, data->vertexShader, NULL, 0);
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ID3D11DeviceContext_VSSetConstantBuffers(data->d3dContext, 0, 1, &data->vertexShaderConstants);
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SDL_SetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d11.device", data->d3dDevice, NULL, NULL);
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SDL_SetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d11.device", data->d3dDevice);
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done:
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SAFE_RELEASE(d3dDevice);
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