Use CreateIconFromResource() for all cursors (#14285)

This allows us to properly adjust the size for DPI scaling and both static and animated cursors have consistent behavior.

Fixes https://github.com/libsdl-org/SDL/issues/14281
This commit is contained in:
Sam Lantinga
2025-10-21 09:38:26 -07:00
committed by GitHub
parent 41039b44ac
commit af6f517453

View File

@@ -31,14 +31,14 @@
#include "../../joystick/usb_ids.h"
#include "../../core/windows/SDL_windows.h" // for checking windows version
#pragma pack(push, 1)
#define RIFF_FOURCC(c0, c1, c2, c3) \
((DWORD)(BYTE)(c0) | ((DWORD)(BYTE)(c1) << 8) | \
((DWORD)(BYTE)(c2) << 16) | ((DWORD)(BYTE)(c3) << 24))
#define ANI_FLAG_ICON 0x1
#pragma pack(push, 1)
typedef struct
{
BYTE bWidth;
@@ -47,8 +47,8 @@ typedef struct
BYTE bReserved;
WORD xHotspot;
WORD yHotspot;
DWORD dwDIBSize;
DWORD dwDIBOffset;
DWORD dwImageSize;
DWORD dwImageOffset;
} CURSORICONFILEDIRENTRY;
typedef struct
@@ -56,39 +56,20 @@ typedef struct
WORD idReserved;
WORD idType;
WORD idCount;
CURSORICONFILEDIRENTRY idEntries;
} CURSORICONFILEDIR;
typedef struct
{
DWORD chunkType; // 'icon'
DWORD chunkSize;
CURSORICONFILEDIR icon_info;
BITMAPINFOHEADER bmi_header;
} ANIMICONINFO;
typedef struct
{
DWORD riffID;
DWORD riffSizeof;
DWORD aconChunkID; // 'ACON'
DWORD aniChunkID; // 'anih'
DWORD aniSizeof; // sizeof(ANIHEADER) = 36 bytes
struct
{
DWORD cbSizeof; // sizeof(ANIHEADER) = 36 bytes.
DWORD frames; // Number of frames in the frame list.
DWORD steps; // Number of steps in the animation loop.
DWORD width; // Width
DWORD height; // Height
DWORD bpp; // bpp
DWORD planes; // Not used
DWORD jifRate; // Default display rate, in jiffies (1/60s)
DWORD fl; // AF_ICON should be set. AF_SEQUENCE is optional
} ANIHEADER;
} RIFFHEADER;
DWORD cbSizeof; // sizeof(ANIHEADER) = 36 bytes.
DWORD frames; // Number of frames in the frame list.
DWORD steps; // Number of steps in the animation loop.
DWORD width; // Width
DWORD height; // Height
DWORD bpp; // bpp
DWORD planes; // Not used
DWORD jifRate; // Default display rate, in jiffies (1/60s)
DWORD fl; // AF_ICON should be set. AF_SEQUENCE is optional
} ANIHEADER;
#pragma pack(pop)
@@ -101,11 +82,12 @@ typedef struct CachedCursor
struct SDL_CursorData
{
HCURSOR cursor;
CachedCursor *cache;
int hot_x;
int hot_y;
int num_frames;
CachedCursor *cache;
HCURSOR cursor;
SDL_CursorFrameInfo frames[1];
};
@@ -148,153 +130,228 @@ static SDL_Cursor *WIN_CreateCursorAndData(HCURSOR hcursor)
return cursor;
}
static bool IsMonochromeSurface(SDL_Surface *surface)
static SDL_Cursor *WIN_CreateAnimatedCursorAndData(SDL_CursorFrameInfo *frames, int frame_count, int hot_x, int hot_y)
{
int x, y;
Uint8 r, g, b, a;
SDL_assert(surface->format == SDL_PIXELFORMAT_ARGB8888);
for (y = 0; y < surface->h; y++) {
for (x = 0; x < surface->w; x++) {
SDL_ReadSurfacePixel(surface, x, y, &r, &g, &b, &a);
// Black or white pixel.
if (!((r == 0x00 && g == 0x00 && b == 0x00) || (r == 0xff && g == 0xff && b == 0xff))) {
return false;
}
// Transparent or opaque pixel.
if (!(a == 0x00 || a == 0xff)) {
return false;
}
}
// Dynamically generate cursors at the appropriate DPI
SDL_Cursor *cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor));
if (!cursor) {
return NULL;
}
SDL_CursorData *data = (SDL_CursorData *)SDL_calloc(1, sizeof(*data) + (sizeof(SDL_CursorFrameInfo) * (frame_count - 1)));
if (!data) {
SDL_free(cursor);
return NULL;
}
data->hot_x = hot_x;
data->hot_y = hot_y;
data->num_frames = frame_count;
for (int i = 0; i < frame_count; ++i) {
data->frames[i].surface = frames[i].surface;
data->frames[i].duration = frames[i].duration;
++frames[i].surface->refcount;
}
cursor->internal = data;
return cursor;
}
static bool SaveChunkSize(SDL_IOStream* dst, Sint64 offset)
{
Sint64 here = SDL_TellIO(dst);
if (here < 0) {
return false;
}
if (SDL_SeekIO(dst, offset, SDL_IO_SEEK_SET) < 0) {
return false;
}
DWORD size = (DWORD)(here - (offset + sizeof(DWORD)));
if (!SDL_WriteU32LE(dst, size)) {
return false;
}
return SDL_SeekIO(dst, here, SDL_IO_SEEK_SET);
}
static bool FillIconEntry(CURSORICONFILEDIRENTRY *entry, SDL_Surface *surface, int hot_x, int hot_y, DWORD dwImageSize, DWORD dwImageOffset)
{
if (surface->props) {
hot_x = (int)SDL_GetNumberProperty(surface->props, SDL_PROP_SURFACE_HOTSPOT_X_NUMBER, hot_x);
hot_y = (int)SDL_GetNumberProperty(surface->props, SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER, hot_y);
}
hot_x = SDL_clamp(hot_x, 0, surface->w - 1);
hot_y = SDL_clamp(hot_y, 0, surface->h - 1);
SDL_zerop(entry);
entry->bWidth = surface->w < 256 ? surface->w : 0; // 0 means a width of 256
entry->bHeight = surface->h < 256 ? surface->h : 0; // 0 means a height of 256
entry->xHotspot = hot_x;
entry->yHotspot = hot_y;
entry->dwImageSize = dwImageSize;
entry->dwImageOffset = dwImageOffset;
return true;
}
static HBITMAP CreateColorBitmap(SDL_Surface *surface)
#ifdef SAVE_ICON_PNG
static bool WriteIconSurface(SDL_IOStream *dst, SDL_Surface *surface)
{
HBITMAP bitmap;
BITMAPINFO bi;
void *pixels;
SDL_assert(surface->format == SDL_PIXELFORMAT_ARGB8888);
SDL_zero(bi);
bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bi.bmiHeader.biWidth = surface->w;
bi.bmiHeader.biHeight = -surface->h; // Invert height to make the top-down DIB.
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biBitCount = 32;
bi.bmiHeader.biCompression = BI_RGB;
bitmap = CreateDIBSection(NULL, &bi, DIB_RGB_COLORS, &pixels, NULL, 0);
if (!bitmap || !pixels) {
WIN_SetError("CreateDIBSection()");
if (bitmap) {
DeleteObject(bitmap);
}
return NULL;
}
SDL_memcpy(pixels, surface->pixels, surface->pitch * surface->h);
return bitmap;
return SDL_SavePNG_IO(surface, dst, false);
}
/* Generate bitmap with a mask and optional monochrome image data.
*
* For info on the expected mask format see:
#else
/* For info on the expected mask format see:
* https://devblogs.microsoft.com/oldnewthing/20101018-00/?p=12513
*/
static HBITMAP CreateMaskBitmap(SDL_Surface *surface, bool is_monochrome)
static void *CreateIconMask(SDL_Surface *surface, size_t *mask_size)
{
HBITMAP bitmap;
bool isstack;
void *pixels;
int x, y;
Uint8 r, g, b, a;
Uint8 *dst;
const int pitch = ((surface->w + 15) & ~15) / 8;
const int size = pitch * surface->h;
const size_t size = pitch * surface->h;
static const unsigned char masks[] = { 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 };
SDL_assert(surface->format == SDL_PIXELFORMAT_ARGB8888);
pixels = SDL_small_alloc(Uint8, size * (is_monochrome ? 2 : 1), &isstack);
if (!pixels) {
SDL_OutOfMemory();
void *mask = SDL_malloc(size);
if (!mask) {
return NULL;
}
dst = (Uint8 *)pixels;
dst = (Uint8 *)mask;
// Make the mask completely transparent.
SDL_memset(dst, 0xff, size);
if (is_monochrome) {
SDL_memset(dst + size, 0x00, size);
}
for (y = 0; y < surface->h; y++, dst += pitch) {
for (x = 0; x < surface->w; x++) {
for (int y = surface->h - 1; y >= 0; --y, dst += pitch) {
for (int x = 0; x < surface->w; ++x) {
Uint8 r, g, b, a;
SDL_ReadSurfacePixel(surface, x, y, &r, &g, &b, &a);
if (a != 0) {
// Reset bit of an opaque pixel.
dst[x >> 3] &= ~masks[x & 7];
}
if (is_monochrome && !(r == 0x00 && g == 0x00 && b == 0x00)) {
// Set bit of white or inverted pixel.
dst[size + (x >> 3)] |= masks[x & 7];
}
}
}
bitmap = CreateBitmap(surface->w, surface->h * (is_monochrome ? 2 : 1), 1, 1, pixels);
SDL_small_free(pixels, isstack);
if (!bitmap) {
WIN_SetError("CreateBitmap()");
return NULL;
}
return bitmap;
*mask_size = size;
return mask;
}
static HCURSOR WIN_CreateHCursor(SDL_Surface *surface, int hot_x, int hot_y)
static bool WriteIconSurface(SDL_IOStream *dst, SDL_Surface *surface)
{
HCURSOR hcursor = NULL;
bool is_monochrome = IsMonochromeSurface(surface);
ICONINFO ii = {
.fIcon = FALSE,
.xHotspot = (DWORD)hot_x,
.yHotspot = (DWORD)hot_y,
.hbmMask = CreateMaskBitmap(surface, is_monochrome),
.hbmColor = is_monochrome ? NULL : CreateColorBitmap(surface)
};
SDL_Surface *temp = NULL;
if (!ii.hbmMask || (!is_monochrome && !ii.hbmColor)) {
SDL_SetError("Couldn't create cursor bitmaps");
goto cleanup;
if (surface->format != SDL_PIXELFORMAT_ARGB8888) {
temp = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888);
if (!temp) {
return false;
}
surface = temp;
}
hcursor = CreateIconIndirect(&ii);
if (!hcursor) {
WIN_SetError("CreateIconIndirect failed");
// Cursor data is double height (DIB and mask), stored bottom-up
bool ok = true;
size_t mask_size = 0;
void *mask = CreateIconMask(surface, &mask_size);
if (!mask) {
ok = false;
goto done;
}
cleanup:
if (ii.hbmMask) {
DeleteObject(ii.hbmMask);
BITMAPINFOHEADER bmih;
SDL_zero(bmih);
DWORD row_size = surface->w * 4;
bmih.biSize = sizeof(BITMAPINFOHEADER);
bmih.biWidth = surface->w;
bmih.biHeight = surface->h * 2;
bmih.biPlanes = 1;
bmih.biBitCount = 32;
bmih.biCompression = BI_RGB;
bmih.biSizeImage = (DWORD)(surface->h * row_size + mask_size);
ok &= (SDL_WriteIO(dst, &bmih, sizeof(bmih)) == sizeof(bmih));
const Uint8 *pix = surface->pixels;
pix += (surface->h - 1) * surface->pitch;
for (int i = 0; i < surface->h; ++i) {
ok &= (SDL_WriteIO(dst, pix, row_size) == row_size);
pix -= surface->pitch;
}
if (ii.hbmColor) {
DeleteObject(ii.hbmColor);
ok &= (SDL_WriteIO(dst, mask, mask_size) == mask_size);
done:
SDL_free(mask);
SDL_DestroySurface(temp);
return ok;
}
#endif // SAVE_ICON_PNG
static bool WriteIconFrame(SDL_IOStream *dst, SDL_Surface *surface, int hot_x, int hot_y, float scale)
{
#ifdef SAVE_MULTIPLE_ICONS
int count = 0;
SDL_Surface **surfaces = SDL_GetSurfaceImages(surface, &count);
if (!surfaces) {
return false;
}
#else
surface = SDL_GetSurfaceImage(surface, scale);
if (!surface) {
return false;
}
return hcursor;
int count = 1;
SDL_Surface **surfaces = &surface;
#endif
// Raymond Chen has more insight into this format at:
// https://devblogs.microsoft.com/oldnewthing/20101018-00/?p=12513
bool ok = true;
ok &= SDL_WriteU32LE(dst, RIFF_FOURCC('i', 'c', 'o', 'n'));
Sint64 icon_size_offset = SDL_TellIO(dst);
ok &= SDL_WriteU32LE(dst, 0);
Sint64 base_offset = icon_size_offset + sizeof(DWORD);
CURSORICONFILEDIR dir;
dir.idReserved = 0;
dir.idType = 2; // Cursor
dir.idCount = count;
ok &= (SDL_WriteIO(dst, &dir, sizeof(dir)) == sizeof(dir));
DWORD entries_size = count * sizeof(CURSORICONFILEDIRENTRY);
CURSORICONFILEDIRENTRY *entries = (CURSORICONFILEDIRENTRY *)SDL_malloc(entries_size);
if (!entries) {
ok = false;
goto done;
}
ok &= (SDL_WriteIO(dst, entries, entries_size) == entries_size);
Sint64 image_offset = SDL_TellIO(dst);
for (int i = 0; i < count; ++i) {
ok &= WriteIconSurface(dst, surfaces[i]);
Sint64 next_offset = SDL_TellIO(dst);
DWORD dwImageSize = (DWORD)(next_offset - image_offset);
DWORD dwImageOffset = (DWORD)(image_offset - base_offset);
ok &= FillIconEntry(&entries[i], surfaces[i], hot_x, hot_y, dwImageSize, dwImageOffset);
image_offset = next_offset;
}
// Now that we have the icon entries filled out, rewrite them
ok &= (SDL_SeekIO(dst, base_offset + sizeof(dir), SDL_IO_SEEK_SET) >= 0);
ok &= (SDL_WriteIO(dst, entries, entries_size) == entries_size);
ok &= (SDL_SeekIO(dst, image_offset, SDL_IO_SEEK_SET) >= 0);
SDL_free(entries);
ok &= SaveChunkSize(dst, icon_size_offset);
done:
#ifdef SAVE_MULTIPLE_ICONS
SDL_free(surfaces);
#else
SDL_DestroySurface(surface);
#endif
return ok;
}
/* Windows doesn't have an API to easily create animated cursors from a sequence of images,
@@ -302,197 +359,85 @@ cleanup:
*/
static HCURSOR WIN_CreateAnimatedCursorInternal(SDL_CursorFrameInfo *frames, int frame_count, int hot_x, int hot_y, float scale)
{
static const double WIN32_JIFFY = 1000.0 / 60.0;
SDL_Surface *surface = NULL;
bool use_scaled_surfaces = scale != 1.0f;
if (use_scaled_surfaces) {
surface = SDL_GetSurfaceImage(frames[0].surface, scale);
} else {
surface = frames[0].surface;
}
if (!surface) {
HCURSOR hcursor = NULL;
SDL_IOStream *dst = SDL_IOFromDynamicMem();
if (!dst) {
return NULL;
}
// Since XP and still as of Win11, Windows cursors have a hard size limit of 256x256.
if (surface->w > 256 || surface->h > 256) {
SDL_SetError("Cursor images must be <= 256x256");
return NULL;
}
int w = (int)SDL_roundf(frames[0].surface->w * scale);
int h = (int)SDL_roundf(frames[0].surface->h * scale);
const DWORD image_data_size = surface->w * surface->pitch * 2;
const DWORD total_image_data_size = image_data_size * frame_count;
const DWORD alloc_size = sizeof(RIFFHEADER) + (sizeof(DWORD) * (5 + frame_count)) + (sizeof(ANIMICONINFO) * frame_count) + total_image_data_size;
const int w = surface->w;
const int h = surface->h;
bool ok = true;
// RIFF header
ok &= SDL_WriteU32LE(dst, RIFF_FOURCC('R', 'I', 'F', 'F'));
Sint64 riff_size_offset = SDL_TellIO(dst);
ok &= SDL_WriteU32LE(dst, 0);
ok &= SDL_WriteU32LE(dst, RIFF_FOURCC('A', 'C', 'O', 'N'));
hot_x = (int)SDL_round(hot_x * scale);
hot_y = (int)SDL_round(hot_y * scale);
// anih header chunk
ok &= SDL_WriteU32LE(dst, RIFF_FOURCC('a', 'n', 'i', 'h'));
ok &= SDL_WriteU32LE(dst, sizeof(ANIHEADER));
BYTE *membase = SDL_malloc(alloc_size);
if (!membase) {
return NULL;
}
RIFFHEADER *riff = (RIFFHEADER *)membase;
riff->riffID = RIFF_FOURCC('R', 'I', 'F', 'F');
riff->riffSizeof = alloc_size - (sizeof(DWORD) * 2); // The total size, minus the RIFF header DWORDs.
riff->aconChunkID = RIFF_FOURCC('A', 'C', 'O', 'N');
riff->aniChunkID = RIFF_FOURCC('a', 'n', 'i', 'h');
riff->aniSizeof = sizeof(riff->ANIHEADER);
riff->ANIHEADER.cbSizeof = sizeof(riff->ANIHEADER);
riff->ANIHEADER.frames = frame_count;
riff->ANIHEADER.steps = frame_count;
riff->ANIHEADER.width = w;
riff->ANIHEADER.height = h;
riff->ANIHEADER.bpp = 32;
riff->ANIHEADER.planes = 1;
riff->ANIHEADER.jifRate = 1;
riff->ANIHEADER.fl = ANI_FLAG_ICON;
DWORD *dwptr = (DWORD *)(membase + sizeof(*riff));
ANIHEADER anih;
SDL_zero(anih);
anih.cbSizeof = sizeof(anih);
anih.frames = frame_count;
anih.steps = frame_count;
anih.jifRate = 1;
anih.fl = ANI_FLAG_ICON;
ok &= (SDL_WriteIO(dst, &anih, sizeof(anih)) == sizeof(anih));
// Rate chunk
*dwptr++ = RIFF_FOURCC('r', 'a', 't', 'e');
*dwptr++ = sizeof(DWORD) * frame_count;
ok &= SDL_WriteU32LE(dst, RIFF_FOURCC('r', 'a', 't', 'e'));
ok &= SDL_WriteU32LE(dst, sizeof(DWORD) * frame_count);
for (int i = 0; i < frame_count; ++i) {
// Animated Win32 cursors are in jiffy units, and one jiffy is 1/60 of a second.
*dwptr++ = frames[i].duration ? SDL_lround(frames[i].duration / WIN32_JIFFY) : 0xFFFFFFFF;
const double WIN32_JIFFY = 1000.0 / 60.0;
DWORD duration = (frames[i].duration ? SDL_lround(frames[i].duration / WIN32_JIFFY) : 0xFFFFFFFF);
ok &= SDL_WriteU32LE(dst, duration);
}
// Frame list chunk
*dwptr++ = RIFF_FOURCC('L', 'I', 'S', 'T');
*dwptr++ = (sizeof(ANIMICONINFO) * frame_count) + total_image_data_size + sizeof(DWORD);
*dwptr++ = RIFF_FOURCC('f', 'r', 'a', 'm');
BYTE *icon_data = (BYTE *)dwptr;
// Frame list
ok &= SDL_WriteU32LE(dst, RIFF_FOURCC('L', 'I', 'S', 'T'));
Sint64 frame_list_size_offset = SDL_TellIO(dst);
ok &= SDL_WriteU32LE(dst, 0);
ok &= SDL_WriteU32LE(dst, RIFF_FOURCC('f', 'r', 'a', 'm'));
for (int i = 0; i < frame_count; ++i) {
if (!surface) {
if (use_scaled_surfaces) {
surface = SDL_GetSurfaceImage(frames[i].surface, scale);
if (!surface) {
SDL_free(membase);
return NULL;
}
}
} else {
surface = frames[i].surface;
}
ok &= WriteIconFrame(dst, frames[i].surface, hot_x, hot_y, scale);
}
ok &= SaveChunkSize(dst, frame_list_size_offset);
/* Cursor data is double height (DIB and mask), and has a max width and height of 256 (represented by a value of 0).
* https://devblogs.microsoft.com/oldnewthing/20101018-00/?p=12513
*/
ANIMICONINFO *icon_info = (ANIMICONINFO *)icon_data;
icon_info->chunkType = RIFF_FOURCC('i', 'c', 'o', 'n');
icon_info->chunkSize = sizeof(ANIMICONINFO) + image_data_size - (sizeof(DWORD) * 2);
icon_info->icon_info.idReserved = 0;
icon_info->icon_info.idType = 2;
icon_info->icon_info.idCount = 1;
icon_info->icon_info.idEntries.bWidth = w < 256 ? w : 0; // 0 means a width of 256
icon_info->icon_info.idEntries.bHeight = h < 256 ? h : 0; // 0 means a height of 256
icon_info->icon_info.idEntries.bColorCount = 0;
icon_info->icon_info.idEntries.bReserved = 0;
icon_info->icon_info.idEntries.xHotspot = hot_x;
icon_info->icon_info.idEntries.yHotspot = hot_y;
icon_info->icon_info.idEntries.dwDIBSize = image_data_size;
icon_info->icon_info.idEntries.dwDIBOffset = offsetof(ANIMICONINFO, bmi_header) - (sizeof(DWORD) * 2);
icon_info->bmi_header.biSize = sizeof(BITMAPINFOHEADER);
icon_info->bmi_header.biWidth = w;
icon_info->bmi_header.biHeight = h * 2;
icon_info->bmi_header.biPlanes = 1;
icon_info->bmi_header.biBitCount = 32;
icon_info->bmi_header.biCompression = BI_RGB;
icon_info->bmi_header.biSizeImage = 0;
icon_info->bmi_header.biXPelsPerMeter = 0;
icon_info->bmi_header.biYPelsPerMeter = 0;
icon_info->bmi_header.biClrUsed = 0;
icon_info->bmi_header.biClrImportant = 0;
icon_data += sizeof(ANIMICONINFO);
// Cursor DIB images are stored bottom-up and double height: the bitmap, and the mask
const Uint8 *pix = frames[i].surface->pixels;
pix += (frames[i].surface->h - 1) * frames[i].surface->pitch;
for (int j = 0; j < frames[i].surface->h; j++) {
SDL_memcpy(icon_data, pix, frames[i].surface->pitch);
pix -= frames[i].surface->pitch;
icon_data += frames[i].surface->pitch;
}
// Should we generate mask data here?
icon_data += (image_data_size / 2);
if (use_scaled_surfaces) {
SDL_DestroySurface(surface);
}
surface = NULL;
// All done!
ok &= SaveChunkSize(dst, riff_size_offset);
if (!ok) {
// The error has been set above
goto done;
}
HCURSOR hcursor = (HCURSOR)CreateIconFromResource(membase, alloc_size, FALSE, 0x00030000);
SDL_free(membase);
BYTE *mem = (BYTE *)SDL_GetPointerProperty(SDL_GetIOProperties(dst), SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL);
DWORD size = (DWORD)SDL_GetIOSize(dst);
hcursor = (HCURSOR)CreateIconFromResourceEx(mem, size, FALSE, 0x00030000, w, h, 0);
if (!hcursor) {
SDL_SetError("CreateIconFromResource failed");
}
done:
SDL_CloseIO(dst);
return hcursor;
}
static SDL_Cursor *WIN_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y)
{
if (!SDL_SurfaceHasAlternateImages(surface)) {
HCURSOR hcursor = WIN_CreateHCursor(surface, hot_x, hot_y);
if (!hcursor) {
return NULL;
}
return WIN_CreateCursorAndData(hcursor);
}
// Dynamically generate cursors at the appropriate DPI
SDL_Cursor *cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor));
if (cursor) {
SDL_CursorData *data = (SDL_CursorData *)SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_free(cursor);
return NULL;
}
data->hot_x = hot_x;
data->hot_y = hot_y;
data->num_frames = 1;
data->frames[0].surface = surface;
++surface->refcount;
cursor->internal = data;
}
return cursor;
SDL_CursorFrameInfo frame = { surface, 0 };
return WIN_CreateAnimatedCursorAndData(&frame, 1, hot_x, hot_y);
}
static SDL_Cursor *WIN_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, int frame_count, int hot_x, int hot_y)
{
if (!SDL_SurfaceHasAlternateImages(frames[0].surface)) {
HCURSOR hcursor = WIN_CreateAnimatedCursorInternal(frames, frame_count, hot_x, hot_y, 1.0f);
if (!hcursor) {
return NULL;
}
return WIN_CreateCursorAndData(hcursor);
}
// Dynamically generate cursors at the appropriate DPI
SDL_Cursor *cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor));
if (cursor) {
SDL_CursorData *data = (SDL_CursorData *)SDL_calloc(1, sizeof(*data) + (sizeof(SDL_CursorFrameInfo) * (frame_count - 1)));
if (!data) {
SDL_free(cursor);
return NULL;
}
data->hot_x = hot_x;
data->hot_y = hot_y;
data->num_frames = frame_count;
for (int i = 0; i < frame_count; ++i) {
data->frames[i].surface = frames[i].surface;
data->frames[i].duration = frames[i].duration;
++frames[i].surface->refcount;
}
cursor->internal = data;
}
return cursor;
return WIN_CreateAnimatedCursorAndData(frames, frame_count, hot_x, hot_y);
}
static SDL_Cursor *WIN_CreateBlankCursor(void)
@@ -610,44 +555,26 @@ static HCURSOR GetCachedCursor(SDL_Cursor *cursor)
{
SDL_CursorData *data = cursor->internal;
SDL_Window *focus = SDL_GetMouseFocus();
if (!focus) {
return NULL;
float scale = SDL_GetDisplayContentScale(SDL_GetDisplayForWindow(SDL_GetMouseFocus()));
if (scale == 0.0f) {
scale = 1.0f;
}
float scale = SDL_GetDisplayContentScale(SDL_GetDisplayForWindow(focus));
for (CachedCursor *entry = data->cache; entry; entry = entry->next) {
if (scale == entry->scale) {
return entry->cursor;
}
}
CachedCursor *entry = NULL;
HCURSOR hcursor = NULL;
// Need to create a cursor for this content scale
if (data->num_frames == 1) {
SDL_Surface *surface = NULL;
surface = SDL_GetSurfaceImage(data->frames[0].surface, scale);
if (!surface) {
goto error;
}
int hot_x = (int)SDL_round(data->hot_x * scale);
int hot_y = (int)SDL_round(data->hot_y * scale);
hcursor = WIN_CreateHCursor(surface, hot_x, hot_y);
SDL_DestroySurface(surface);
if (!hcursor) {
goto error;
}
} else {
hcursor = WIN_CreateAnimatedCursorInternal(data->frames, data->num_frames, data->hot_x, data->hot_y, scale);
HCURSOR hcursor = WIN_CreateAnimatedCursorInternal(data->frames, data->num_frames, data->hot_x, data->hot_y, scale);
if (!hcursor) {
return NULL;
}
entry = (CachedCursor *)SDL_malloc(sizeof(*entry));
CachedCursor *entry = (CachedCursor *)SDL_calloc(1, sizeof(*entry));
if (!entry) {
goto error;
DestroyCursor(hcursor);
return NULL;
}
entry->cursor = hcursor;
entry->scale = scale;
@@ -655,13 +582,6 @@ static HCURSOR GetCachedCursor(SDL_Cursor *cursor)
data->cache = entry;
return hcursor;
error:
if (hcursor) {
DestroyCursor(hcursor);
}
SDL_free(entry);
return NULL;
}
static bool WIN_ShowCursor(SDL_Cursor *cursor)
@@ -673,10 +593,11 @@ static bool WIN_ShowCursor(SDL_Cursor *cursor)
}
}
if (cursor) {
if (cursor->internal->num_frames) {
SDL_CursorData *data = cursor->internal;
if (data->num_frames > 0) {
SDL_cursor = GetCachedCursor(cursor);
} else {
SDL_cursor = cursor->internal->cursor;
SDL_cursor = data->cursor;
}
} else {
SDL_cursor = NULL;