From b15d79a35ab7bff6e19450ed29fcc0ae6fd19465 Mon Sep 17 00:00:00 2001 From: coffeechriph Date: Sat, 31 Aug 2024 22:57:58 +0200 Subject: [PATCH] Fix texture_rgba_frag for metal in SDL_shaders_gpu.c --- src/render/sdlgpu/SDL_shaders_gpu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/sdlgpu/SDL_shaders_gpu.c b/src/render/sdlgpu/SDL_shaders_gpu.c index ac4da1ae6f..ae60b3bb69 100644 --- a/src/render/sdlgpu/SDL_shaders_gpu.c +++ b/src/render/sdlgpu/SDL_shaders_gpu.c @@ -142,7 +142,7 @@ static const GPU_ShaderSources frag_shader_sources[NUM_FRAG_SHADERS] = { SHADER_SPIRV(texture_rgba_frag_spv) SHADER_DXBC50(texture_rgba_frag_sm50_dxbc) SHADER_DXIL60(texture_rgba_frag_sm60_dxil) - SHADER_METAL(texture_rgb_frag_metal) + SHADER_METAL(texture_rgba_frag_metal) }, }; // clang-format on