Update to GameInput V3 (#15302)

(cherry picked from commit c58a61fdd4)
This commit is contained in:
Sanjay Govind
2026-04-03 13:10:42 +13:00
committed by Sam Lantinga
parent 870c006288
commit b264c19c83
2 changed files with 15 additions and 7 deletions

View File

@@ -31,7 +31,9 @@
#define GAMEINPUT_API_VERSION 0
#endif
#if GAMEINPUT_API_VERSION == 2
#if GAMEINPUT_API_VERSION == 3
using namespace GameInput::v3;
#elif GAMEINPUT_API_VERSION == 2
using namespace GameInput::v2;
#elif GAMEINPUT_API_VERSION == 1
using namespace GameInput::v1;

View File

@@ -542,9 +542,15 @@ static bool GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
}
#endif // GAMEINPUT_API_VERSION >= 1
} else {
#if GAMEINPUT_API_VERSION >= 3
joystick->naxes = info->controllerInfo->controllerAxisCount;
joystick->nbuttons = info->controllerInfo->controllerButtonCount;
joystick->nhats = info->controllerInfo->controllerSwitchCount;
#else
joystick->naxes = info->controllerAxisCount;
joystick->nbuttons = info->controllerButtonCount;
joystick->nhats = info->controllerSwitchCount;
#endif // GAMEINPUT_API_VERSION >= 3
}
if (info->supportedRumbleMotors & (GameInputRumbleLowFrequency | GameInputRumbleHighFrequency)) {
@@ -676,13 +682,13 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
#undef CONVERT_TRIGGER
}
} else {
bool *button_state = SDL_stack_alloc(bool, info->controllerButtonCount);
float *axis_state = SDL_stack_alloc(float, info->controllerAxisCount);
GameInputSwitchPosition *switch_state = SDL_stack_alloc(GameInputSwitchPosition, info->controllerSwitchCount);
bool *button_state = SDL_stack_alloc(bool, joystick->nbuttons);
float *axis_state = SDL_stack_alloc(float, joystick->naxes);
GameInputSwitchPosition *switch_state = SDL_stack_alloc(GameInputSwitchPosition, joystick->nhats);
if (button_state) {
uint32_t i;
uint32_t button_count = reading->GetControllerButtonState(info->controllerButtonCount, button_state);
uint32_t button_count = reading->GetControllerButtonState(joystick->nbuttons, button_state);
for (i = 0; i < button_count; ++i) {
SDL_SendJoystickButton(timestamp, joystick, (Uint8)i, button_state[i]);
}
@@ -692,7 +698,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
#define CONVERT_AXIS(v) (Sint16)((v)*65535.0f - 32768.0f)
if (axis_state) {
uint32_t i;
uint32_t axis_count = reading->GetControllerAxisState(info->controllerAxisCount, axis_state);
uint32_t axis_count = reading->GetControllerAxisState(joystick->naxes, axis_state);
for (i = 0; i < axis_count; ++i) {
SDL_SendJoystickAxis(timestamp, joystick, (Uint8)i, CONVERT_AXIS(axis_state[i]));
}
@@ -702,7 +708,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
if (switch_state) {
uint32_t i;
uint32_t switch_count = reading->GetControllerSwitchState(info->controllerSwitchCount, switch_state);
uint32_t switch_count = reading->GetControllerSwitchState(joystick->nhats, switch_state);
for (i = 0; i < switch_count; ++i) {
Uint8 hat;
switch (switch_state[i]) {