mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-04 08:06:02 +02:00
committed by
Sam Lantinga
parent
870c006288
commit
b264c19c83
@@ -31,7 +31,9 @@
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#define GAMEINPUT_API_VERSION 0
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#endif
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#if GAMEINPUT_API_VERSION == 2
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#if GAMEINPUT_API_VERSION == 3
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using namespace GameInput::v3;
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#elif GAMEINPUT_API_VERSION == 2
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using namespace GameInput::v2;
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#elif GAMEINPUT_API_VERSION == 1
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using namespace GameInput::v1;
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@@ -542,9 +542,15 @@ static bool GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
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}
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#endif // GAMEINPUT_API_VERSION >= 1
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} else {
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#if GAMEINPUT_API_VERSION >= 3
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joystick->naxes = info->controllerInfo->controllerAxisCount;
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joystick->nbuttons = info->controllerInfo->controllerButtonCount;
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joystick->nhats = info->controllerInfo->controllerSwitchCount;
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#else
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joystick->naxes = info->controllerAxisCount;
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joystick->nbuttons = info->controllerButtonCount;
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joystick->nhats = info->controllerSwitchCount;
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#endif // GAMEINPUT_API_VERSION >= 3
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}
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if (info->supportedRumbleMotors & (GameInputRumbleLowFrequency | GameInputRumbleHighFrequency)) {
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@@ -676,13 +682,13 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
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#undef CONVERT_TRIGGER
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}
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} else {
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bool *button_state = SDL_stack_alloc(bool, info->controllerButtonCount);
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float *axis_state = SDL_stack_alloc(float, info->controllerAxisCount);
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GameInputSwitchPosition *switch_state = SDL_stack_alloc(GameInputSwitchPosition, info->controllerSwitchCount);
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bool *button_state = SDL_stack_alloc(bool, joystick->nbuttons);
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float *axis_state = SDL_stack_alloc(float, joystick->naxes);
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GameInputSwitchPosition *switch_state = SDL_stack_alloc(GameInputSwitchPosition, joystick->nhats);
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if (button_state) {
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uint32_t i;
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uint32_t button_count = reading->GetControllerButtonState(info->controllerButtonCount, button_state);
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uint32_t button_count = reading->GetControllerButtonState(joystick->nbuttons, button_state);
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for (i = 0; i < button_count; ++i) {
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SDL_SendJoystickButton(timestamp, joystick, (Uint8)i, button_state[i]);
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}
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@@ -692,7 +698,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
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#define CONVERT_AXIS(v) (Sint16)((v)*65535.0f - 32768.0f)
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if (axis_state) {
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uint32_t i;
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uint32_t axis_count = reading->GetControllerAxisState(info->controllerAxisCount, axis_state);
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uint32_t axis_count = reading->GetControllerAxisState(joystick->naxes, axis_state);
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for (i = 0; i < axis_count; ++i) {
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SDL_SendJoystickAxis(timestamp, joystick, (Uint8)i, CONVERT_AXIS(axis_state[i]));
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}
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@@ -702,7 +708,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
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if (switch_state) {
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uint32_t i;
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uint32_t switch_count = reading->GetControllerSwitchState(info->controllerSwitchCount, switch_state);
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uint32_t switch_count = reading->GetControllerSwitchState(joystick->nhats, switch_state);
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for (i = 0; i < switch_count; ++i) {
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Uint8 hat;
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switch (switch_state[i]) {
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