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https://github.com/libsdl-org/SDL.git
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Updated version and documentation for 3.3.2 preview release
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@@ -20,7 +20,7 @@
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*/
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/**
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* Main include header for the SDL library, version 3.3.0
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* Main include header for the SDL library, version 3.3.2
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*
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* It is almost always best to include just this one header instead of
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* picking out individual headers included here. There are exceptions to
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@@ -1604,7 +1604,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
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extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromEvent(const SDL_Event *event);
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/**
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* Generate a human-readable description of an event.
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* Generate an English description of an event.
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*
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* This will fill `buf` with a null-terminated string that might look
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* something like this:
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@@ -2390,6 +2390,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer,
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_RenderTexture
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* \sa SDL_RenderTexture9GridTiled
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect);
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@@ -2427,6 +2428,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer,
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* \since This function is available since SDL 3.4.0.
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*
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* \sa SDL_RenderTexture
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* \sa SDL_RenderTexture9Grid
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale);
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@@ -62,7 +62,7 @@ extern "C" {
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_MICRO_VERSION 0
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#define SDL_MICRO_VERSION 2
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/**
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* This macro turns the version numbers into a numeric value.
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