diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 73c2c40cf8..120543dd43 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -309,12 +309,13 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend /** * Get the properties associated with a renderer. * - * The following properties are provided by SDL: "SDL.renderer.d3d9.device" - - * the IDirect3DDevice9 associated with the renderer + * The following properties are provided by SDL: + * ``` + * "SDL.renderer.d3d9.device" - the IDirect3DDevice9 associated with the renderer * "SDL.renderer.d3d11.device" - the ID3D11Device associated with the renderer * "SDL.renderer.d3d12.device" - the ID3D12Device associated with the renderer - * "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with - * the renderer + * "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with the renderer + * ``` * * \param renderer the rendering context * \returns a valid property ID on success or 0 on failure; call @@ -416,27 +417,42 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, U */ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface); -typedef struct IDXGIResource IDXGIResource; - -/** - * Get the DXGI resource associated with a texture. - * - * This is available when using the direct3d11 and direct3d12 renderers. - * - * Once you are done using the resource, you should release it to avoid a - * resource leak. - * - * \param texture the texture from which to get the associated resource - * \returns the DXGI resource associated with given texture or NULL if it is - * not available; call SDL_GetError() for more information. - * - * \since This function is available since SDL 3.0.0. - */ -extern DECLSPEC IDXGIResource* SDLCALL SDL_GetTextureDXGIResource(SDL_Texture *texture); - /** * Get the properties associated with a texture. * + * The following properties are provided by SDL: + * + * With the direct3d11 renderer: + * ``` + * "SDL.texture.d3d11.texture" - the ID3D11Texture2D associated with the texture + * "SDL.texture.d3d11.texture_u" - the ID3D11Texture2D associated with the U plane of a YUV texture + * "SDL.texture.d3d11.texture_v" - the ID3D11Texture2D associated with the V plane of a YUV texture + * ``` + * + * With the direct3d12 renderer: + * ``` + * "SDL.texture.d3d12.texture" - the ID3D12Resource associated with the texture + * "SDL.texture.d3d12.texture_u" - the ID3D12Resource associated with the U plane of a YUV texture + * "SDL.texture.d3d12.texture_v" - the ID3D12Resource associated with the V plane of a YUV texture + * ``` + * + * With the opengl renderer: + * ``` + * "SDL.texture.opengl.texture" - the GLuint texture associated with the texture + * "SDL.texture.opengl.texture_u" - the GLuint texture associated with the U plane of a YUV texture + * "SDL.texture.opengl.texture_v" - the GLuint texture associated with the V plane of a YUV texture + * "SDL.texture.opengl.tex_w" - the 16.16 fixed point texture coordinate width of the texture + * "SDL.texture.opengl.tex_h" - the 16.16 fixed point texture coordinate height of the texture + * ``` + * + * With the opengles2 renderer: + * ``` + * "SDL.texture.opengles2.texture" - the GLuint texture associated with the texture + * "SDL.texture.opengles2.texture_uv" - the GLuint texture associated with the UV plane of an NV12 texture + * "SDL.texture.opengles2.texture_u" - the GLuint texture associated with the U plane of a YUV texture + * "SDL.texture.opengles2.texture_v" - the GLuint texture associated with the V plane of a YUV texture + * ``` + * * \param texture the texture to query * \returns a valid property ID on success or 0 on failure; call * SDL_GetError() for more information. diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 8a466a68b4..e0363eccdf 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -936,53 +936,71 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window); * * The following properties are provided by SDL: * - * On Android: "SDL.window.android.window" - the ANativeWindow associated with - * the window "SDL.window.android.surface" - the EGLSurface associated with - * the window + * On Android: + * ``` + * "SDL.window.android.window" - the ANativeWindow associated with the window + * "SDL.window.android.surface" - the EGLSurface associated with the window + * ``` * - * On iOS: "SDL.window.uikit.window" - the (__unsafe_unretained) UIWindow - * associated with the window "SDL.window.uikit.metal_view_tag" - the - * NSInteger tag assocated with metal views on the window + * On iOS: + * ``` + * "SDL.window.uikit.window" - the (__unsafe_unretained) UIWindow associated with the window + * "SDL.window.uikit.metal_view_tag" - the NSInteger tag assocated with metal views on the window + * ``` * - * On KMS/DRM: "SDL.window.kmsdrm.dev_index" - the device index associated - * with the window (e.g. the X in /dev/dri/cardX) "SDL.window.kmsdrm.drm_fd" - - * the DRM FD associated with the window "SDL.window.kmsdrm.gbm_dev" - the GBM - * device associated with the window + * On KMS/DRM: + * ``` + * "SDL.window.kmsdrm.dev_index" - the device index associated with the window (e.g. the X in /dev/dri/cardX) + * "SDL.window.kmsdrm.drm_fd" - the DRM FD associated with the window + * "SDL.window.kmsdrm.gbm_dev" - the GBM device associated with the window + * ``` * - * On macOS: "SDL.window.cocoa.window" - the (__unsafe_unretained) NSWindow - * associated with the window "SDL.window.cocoa.metal_view_tag" - the - * NSInteger tag assocated with metal views on the window + * On macOS: + * ``` + * "SDL.window.cocoa.window" - the (__unsafe_unretained) NSWindow associated with the window + * "SDL.window.cocoa.metal_view_tag" - the NSInteger tag assocated with metal views on the window + * ``` * - * On Vivante: "SDL.window.vivante.display" - the EGLNativeDisplayType - * associated with the window "SDL.window.vivante.window" - the - * EGLNativeWindowType associated with the window "SDL.window.vivante.surface" - * - the EGLSurface associated with the window + * On Vivante: + * ``` + * "SDL.window.vivante.display" - the EGLNativeDisplayType associated with the window + * "SDL.window.vivante.window" - the EGLNativeWindowType associated with the window + * "SDL.window.vivante.surface" - the EGLSurface associated with the window + * ``` * - * On UWP: "SDL.window.winrt.window" - the IInspectable CoreWindow associated - * with the window + * On UWP: + * ``` + * "SDL.window.winrt.window" - the IInspectable CoreWindow associated with the window + * ``` * - * On Windows: "SDL.window.win32.hwnd" - the HWND associated with the window + * On Windows: + * ``` + * "SDL.window.win32.hwnd" - the HWND associated with the window * "SDL.window.win32.hdc" - the HDC associated with the window * "SDL.window.win32.instance" - the HINSTANCE associated with the window + * ``` * - * On Wayland: "SDL.window.wayland.registry" - the wl_registry associated with - * the window "SDL.window.wayland.display" - the wl_display associated with - * the window "SDL.window.wayland.surface" - the wl_surface associated with - * the window "SDL.window.wayland.egl_window" - the wl_egl_window associated - * with the window "SDL.window.wayland.xdg_surface" - the xdg_surface - * associated with the window "SDL.window.wayland.xdg_toplevel" - the - * xdg_toplevel role associated with the window "SDL.window.wayland.xdg_popup" - * - the xdg_popup role associated with the window - * "SDL.window.wayland.xdg_positioner" - the xdg_positioner associated with - * the window, in popup mode + * On Wayland: + * ``` + * "SDL.window.wayland.registry" - the wl_registry associated with the window + * "SDL.window.wayland.display" - the wl_display associated with the window + * "SDL.window.wayland.surface" - the wl_surface associated with the window + * "SDL.window.wayland.egl_window" - the wl_egl_window associated with the window + * "SDL.window.wayland.xdg_surface" - the xdg_surface associated with the window + * "SDL.window.wayland.xdg_toplevel" - the xdg_toplevel role associated with the window + * "SDL.window.wayland.xdg_popup" - the xdg_popup role associated with the window + * "SDL.window.wayland.xdg_positioner" - the xdg_positioner associated with the window, in popup mode + * ``` * - * Note: The xdg_* window objects do not internally persist across window - * show/hide calls. They will be null if the window is hidden and must be - * queried each time it is shown. + * Note: The xdg_* window objects do not internally persist across window show/hide calls. + * They will be null if the window is hidden and must be queried each time it is shown. * - * On X11: "SDL.window.x11.display" - the X11 Display associated with the - * window "SDL.window.x11.screen" - the screen number associated with the - * window "SDL.window.x11.window" - the X11 Window associated with the window + * On X11: + * ``` + * "SDL.window.x11.display" - the X11 Display associated with the window + * "SDL.window.x11.screen" - the screen number associated with the window + * "SDL.window.x11.window" - the X11 Window associated with the window + * ``` * * \param window the window to query * \returns a valid property ID on success or 0 on failure; call diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 51e67d6e54..8d7f465261 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -898,7 +898,6 @@ SDL3_0.0.0 { SDL_SetAudioStreamFrequencyRatio; SDL_SetAudioPostmixCallback; SDL_GetAudioStreamQueued; - SDL_GetTextureDXGIResource; SDL_CreateProperties; SDL_LockProperties; SDL_UnlockProperties; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index ac3e162332..e45318e2c9 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -923,7 +923,6 @@ #define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL #define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL #define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL -#define SDL_GetTextureDXGIResource SDL_GetTextureDXGIResource_REAL #define SDL_CreateProperties SDL_CreateProperties_REAL #define SDL_LockProperties SDL_LockProperties_REAL #define SDL_UnlockProperties SDL_UnlockProperties_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index dd9d7802b6..fb8f1c4578 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -957,7 +957,6 @@ SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a), SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFrequencyRatio,(SDL_AudioStream *a, float b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(IDXGIResource*,SDL_GetTextureDXGIResource,(SDL_Texture *a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_CreateProperties,(void),(),return) SDL_DYNAPI_PROC(int,SDL_LockProperties,(SDL_PropertiesID a),(a),return) SDL_DYNAPI_PROC(void,SDL_UnlockProperties,(SDL_PropertiesID a),(a),) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 8bf12cc839..0498f0edf8 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -4185,19 +4185,6 @@ void *SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer) return NULL; } -IDXGIResource *SDL_GetTextureDXGIResource(SDL_Texture *texture) -{ - SDL_Renderer *renderer; - - CHECK_TEXTURE_MAGIC(texture, NULL); - renderer = texture->renderer; - if (renderer && renderer->GetTextureDXGIResource) { - return renderer->GetTextureDXGIResource(texture); - } - SDL_Unsupported(); - return NULL; -} - static SDL_BlendMode SDL_GetShortBlendMode(SDL_BlendMode blendMode) { if (blendMode == SDL_BLENDMODE_NONE_FULL) { diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h index c2624084c9..edba7e18e0 100644 --- a/src/render/SDL_sysrender.h +++ b/src/render/SDL_sysrender.h @@ -214,8 +214,6 @@ struct SDL_Renderer void *(*GetMetalLayer)(SDL_Renderer *renderer); void *(*GetMetalCommandEncoder)(SDL_Renderer *renderer); - IDXGIResource *(*GetTextureDXGIResource)(SDL_Texture *texture); - /* The current renderer info */ SDL_RendererInfo info; diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index b66cd4fd55..c51803bf0d 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -184,7 +184,6 @@ static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0 #if defined(__WINRT__) && NTDDI_VERSION > NTDDI_WIN8 static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } }; #endif -static const GUID SDL_IID_IDXGIResource = { 0x035f3ab4, 0x482e, 0x4e50, { 0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b } }; static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } }; static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } }; static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } }; @@ -1115,6 +1114,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) D3D11_DestroyTexture(renderer, texture); return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result); } + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d11.texture", textureData->mainTexture); #if SDL_HAVE_YUV if (texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) { @@ -1131,6 +1131,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) D3D11_DestroyTexture(renderer, texture); return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result); } + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d11.texture_u", textureData->mainTextureU); result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice, &textureDesc, @@ -1140,6 +1141,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) D3D11_DestroyTexture(renderer, texture); return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result); } + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d11.texture_v", textureData->mainTextureV); } if (texture->format == SDL_PIXELFORMAT_NV12 || texture->format == SDL_PIXELFORMAT_NV21) { @@ -1629,26 +1631,6 @@ static void D3D11_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *textu textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR; } -static IDXGIResource *D3D11_GetTextureDXGIResource(SDL_Texture *texture) -{ - D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata; - IDXGIResource *resource = NULL; - HRESULT result; - - if (!textureData || !textureData->mainTexture) { - SDL_SetError("Texture is not currently available"); - return NULL; - } - - - result = ID3D11Texture2D_QueryInterface(textureData->mainTexture, &SDL_IID_IDXGIResource, (void **)&resource); - if (FAILED(result)) { - WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("GetTextureDXGIResource"), result); - return NULL; - } - return resource; -} - static int D3D11_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) { D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata; @@ -2426,7 +2408,6 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags) renderer->LockTexture = D3D11_LockTexture; renderer->UnlockTexture = D3D11_UnlockTexture; renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode; - renderer->GetTextureDXGIResource = D3D11_GetTextureDXGIResource; renderer->SetRenderTarget = D3D11_SetRenderTarget; renderer->QueueSetViewport = D3D11_QueueSetViewport; renderer->QueueSetDrawColor = D3D11_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */ diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c index 00b24aec15..32196c51b6 100644 --- a/src/render/direct3d12/SDL_render_d3d12.c +++ b/src/render/direct3d12/SDL_render_d3d12.c @@ -253,7 +253,6 @@ static const GUID SDL_IID_ID3D12DescriptorHeap = { 0x8efb471d, 0x616c, 0x4f49, { static const GUID SDL_IID_ID3D12CommandAllocator = { 0x6102dee4, 0xaf59, 0x4b09, { 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24 } }; static const GUID SDL_IID_ID3D12GraphicsCommandList2 = { 0x38C3E585, 0xFF17, 0x412C, { 0x91, 0x50, 0x4F, 0xC6, 0xF9, 0xD7, 0x2A, 0x28 } }; static const GUID SDL_IID_ID3D12Fence = { 0x0a753dcf, 0xc4d8, 0x4b91, { 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76 } }; -static const GUID SDL_IID_IDXGIResource = { 0x035f3ab4, 0x482e, 0x4e50, { 0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b } }; static const GUID SDL_IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } }; static const GUID SDL_IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } }; static const GUID SDL_IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } }; @@ -1487,6 +1486,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) D3D12_DestroyTexture(renderer, texture); return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D12Device::CreateCommittedResource [texture]"), result); } + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d12.texture", textureData->mainTexture); #if SDL_HAVE_YUV if (texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) { @@ -1508,6 +1508,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) D3D12_DestroyTexture(renderer, texture); return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D12Device::CreateCommittedResource [texture]"), result); } + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d12.texture_u", textureData->mainTextureU); result = D3D_CALL(rendererData->d3dDevice, CreateCommittedResource, &heapProps, @@ -1522,6 +1523,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) D3D12_DestroyTexture(renderer, texture); return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D12Device::CreateCommittedResource [texture]"), result); } + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.d3d12.texture_v", textureData->mainTextureV); } if (texture->format == SDL_PIXELFORMAT_NV12 || @@ -2065,25 +2067,6 @@ static void D3D12_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *textu textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR; } -static IDXGIResource *D3D12_GetTextureDXGIResource(SDL_Texture *texture) -{ - D3D12_TextureData *textureData = (D3D12_TextureData *)texture->driverdata; - IDXGIResource *resource = NULL; - HRESULT result; - - if (!textureData || !textureData->mainTexture) { - SDL_SetError("Texture is not currently available"); - return NULL; - } - - result = D3D_CALL(textureData->mainTexture, QueryInterface, D3D_GUID(SDL_IID_IDXGIResource), (void **)&resource); - if (FAILED(result)) { - WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("GetTextureDXGIResource"), result); - return NULL; - } - return resource; -} - static int D3D12_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) { D3D12_RenderData *rendererData = (D3D12_RenderData *)renderer->driverdata; @@ -2984,7 +2967,6 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, Uint32 flags) renderer->LockTexture = D3D12_LockTexture; renderer->UnlockTexture = D3D12_UnlockTexture; renderer->SetTextureScaleMode = D3D12_SetTextureScaleMode; - renderer->GetTextureDXGIResource = D3D12_GetTextureDXGIResource; renderer->SetRenderTarget = D3D12_SetRenderTarget; renderer->QueueSetViewport = D3D12_QueueSetViewport; renderer->QueueSetDrawColor = D3D12_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */ diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c index 41a6cce73b..bc86432f5b 100644 --- a/src/render/opengl/SDL_render_gl.c +++ b/src/render/opengl/SDL_render_gl.c @@ -518,6 +518,10 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) data->texw = (GLfloat)(texture->w) / texture_w; data->texh = (GLfloat)texture->h / texture_h; } + SDL_PropertiesID props = SDL_GetTextureProperties(texture); + SDL_SetProperty(props, "SDL.texture.opengl.texture", (void *)(uintptr_t)data->texture); + SDL_SetProperty(props, "SDL.texture.opengl.tex_w", (void *)(uintptr_t)(Uint32)(data->texw * 65536)); + SDL_SetProperty(props, "SDL.texture.opengl.tex_h", (void *)(uintptr_t)(Uint32)(data->texh * 65536)); data->format = format; data->formattype = type; @@ -590,6 +594,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) GL_CLAMP_TO_EDGE); renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2, (texture_h + 1) / 2, 0, format, type, NULL); + SDL_SetProperty(props, "SDL.texture.opengl.texture_u", (void *)(uintptr_t)data->utexture); renderdata->glBindTexture(textype, data->vtexture); renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, @@ -602,6 +607,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) GL_CLAMP_TO_EDGE); renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2, (texture_h + 1) / 2, 0, format, type, NULL); + SDL_SetProperty(props, "SDL.texture.opengl.texture_v", (void *)(uintptr_t)data->vtexture); } if (texture->format == SDL_PIXELFORMAT_NV12 || diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index 75f9e2c60e..21d04c45c3 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -1499,6 +1499,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL); + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.opengles2.texture_v", (void *)(uintptr_t)data->texture_v); renderdata->glGenTextures(1, &data->texture_u); if (GL_CheckError("glGenTexures()", renderer) < 0) { @@ -1514,6 +1515,8 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) if (GL_CheckError("glTexImage2D()", renderer) < 0) { return -1; } + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.opengles2.texture_u", (void *)(uintptr_t)data->texture_u); + } else if (data->nv12) { renderdata->glGenTextures(1, &data->texture_u); if (GL_CheckError("glGenTexures()", renderer) < 0) { @@ -1529,6 +1532,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) if (GL_CheckError("glTexImage2D()", renderer) < 0) { return -1; } + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.opengles2.texture_uv", (void *)(uintptr_t)data->texture_u); } #endif @@ -1549,6 +1553,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) return -1; } } + SDL_SetProperty(SDL_GetTextureProperties(texture), "SDL.texture.opengles2.texture", (void *)(uintptr_t)data->texture); if (texture->access == SDL_TEXTUREACCESS_TARGET) { data->fbo = GLES2_GetFBO(renderer->driverdata, texture->w, texture->h); @@ -1995,9 +2000,6 @@ static int GLES2_SetVSync(SDL_Renderer *renderer, const int vsync) /************************************************************************************************* * Bind/unbinding of textures *************************************************************************************************/ -static int GLES2_BindTexture(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh); -static int GLES2_UnbindTexture(SDL_Renderer *renderer, SDL_Texture *texture); - static int GLES2_BindTexture(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh) { GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata; diff --git a/test/testffmpeg.c b/test/testffmpeg.c index aa240f49e6..1fd3816be6 100644 --- a/test/testffmpeg.c +++ b/test/testffmpeg.c @@ -625,20 +625,12 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture) } } - IDXGIResource *dxgi_resource = SDL_GetTextureDXGIResource(*texture); - if (!dxgi_resource) { - return SDL_FALSE; - } - - ID3D11Resource *dx11_resource = NULL; - HRESULT result = IDXGIResource_QueryInterface(dxgi_resource, &SDL_IID_ID3D11Resource, (void **)&dx11_resource); - IDXGIResource_Release(dxgi_resource); - if (FAILED(result)) { - SDL_SetError("Couldn't get texture ID3D11Resource interface: 0x%x", result); + ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), "SDL.texture.d3d11.texture"); + if (!dx11_resource) { + SDL_SetError("Couldn't get texture ID3D11Resource interface"); return SDL_FALSE; } ID3D11DeviceContext_CopySubresourceRegion(d3d11_context, dx11_resource, 0, 0, 0, 0, (ID3D11Resource *)pTexture, iSliceIndex, NULL); - ID3D11Resource_Release(dx11_resource); return SDL_TRUE; #else