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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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12
Xcode-iOS/Demos/src/common.h
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12
Xcode-iOS/Demos/src/common.h
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/*
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* common.h
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* written by Holmes Futrell
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* use however you want
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*/
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 480
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extern int randomInt(int min, int max);
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extern float randomFloat(float min, float max);
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extern void fatalError(const char *string);
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