Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()

If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
This commit is contained in:
Sam Lantinga
2022-12-04 09:21:14 -08:00
parent b8760a3ffe
commit b4da4ed95a
12 changed files with 16 additions and 72 deletions

View File

@@ -35,7 +35,6 @@ struct _SDL_Sensor
SDL_SensorType type; /* Type of the sensor */
int non_portable_type; /* Platform dependent type of the sensor */
Uint64 sensor_timestamp; /* The timestamp of the last sensor update */
float data[16]; /* The current state of the sensor */
struct _SDL_SensorDriver *driver;