From b5bcf45a65fbc57fc9a7d40cf75af914815385e9 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 18 Jan 2024 12:02:08 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_events.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index a6fb4ae0fc..4cf67b5480 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -823,7 +823,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); * sure that all pending OS events are flushed, you can call SDL_PumpEvents() * on the main thread immediately before the flush call. * - * If you have user events with custom data that needs to be freed, you should use SDL_PeepEvents() to remove and clean up those events before calling this function. + * If you have user events with custom data that needs to be freed, you should + * use SDL_PeepEvents() to remove and clean up those events before calling + * this function. * * \param type the type of event to be cleared; see SDL_EventType for details *