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Replaced \r\n with \n in SDL root files
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committed by
Sam Lantinga
parent
b8e72b0969
commit
b6ab7d28f6
66
WhatsNew.txt
66
WhatsNew.txt
@@ -1,33 +1,33 @@
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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3.1.0:
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---------------------------------------------------------------------------
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This is a preview release of the new SDL 3.0 API.
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The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome!
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Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3.
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There have been too many changes to list them all, but here are some of the highlights:
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* The API has been significantly reworked to be easier to use and more consistent
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* The 2D rendering API now has support for more advanced colorspaces and HDR rendering
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* The 2D rendering API now has a Vulkan backend
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* An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c
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* The shaped window API has been replaced with transparent windows
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* Time and date functions have been added in SDL_time.h
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* Support for webcam video recording has been added in SDL_camera.h
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* Support for handling pens and tablets has been added in SDL_pen.h
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* Support for file open and save dialogs has been added in SDL_dialog.h
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* Cross-platform functions for working with files and directories are available in SDL_filesystem.h
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* A cross-platform abstraction for working with user and game data has been added in SDL_storage.h
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* Handling of main() has been moved to a header library and an optional callback-based program flow is available
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* Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality.
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Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues
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The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to slouken@libsdl.org if you'd like to help out!
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Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements!
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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3.1.0:
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---------------------------------------------------------------------------
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This is a preview release of the new SDL 3.0 API.
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The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome!
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Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3.
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There have been too many changes to list them all, but here are some of the highlights:
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* The API has been significantly reworked to be easier to use and more consistent
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* The 2D rendering API now has support for more advanced colorspaces and HDR rendering
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* The 2D rendering API now has a Vulkan backend
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* An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c
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* The shaped window API has been replaced with transparent windows
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* Time and date functions have been added in SDL_time.h
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* Support for webcam video recording has been added in SDL_camera.h
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* Support for handling pens and tablets has been added in SDL_pen.h
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* Support for file open and save dialogs has been added in SDL_dialog.h
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* Cross-platform functions for working with files and directories are available in SDL_filesystem.h
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* A cross-platform abstraction for working with user and game data has been added in SDL_storage.h
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* Handling of main() has been moved to a header library and an optional callback-based program flow is available
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* Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality.
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Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues
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The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to slouken@libsdl.org if you'd like to help out!
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Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements!
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