Use #ifdef/#ifndef instead of #if defined/#if \!defined

This commit is contained in:
Anonymous Maarten
2023-03-30 20:26:31 +02:00
committed by Anonymous Maarten
parent 308bcbbe76
commit b6ae281e97
129 changed files with 450 additions and 450 deletions

View File

@@ -32,7 +32,7 @@
/*#define DEBUG_LUNA_PROTOCOL*/
/* Sending rumble on macOS blocks for a long time and eventually fails */
#if !defined(__MACOS__)
#ifndef __MACOS__
#define ENABLE_LUNA_BLUETOOTH_RUMBLE
#endif

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@@ -69,7 +69,7 @@ static SDL_bool HIDAPI_DriverPS3_IsEnabled(void)
{
SDL_bool default_value;
#if defined(__MACOS__)
#ifdef __MACOS__
/* This works well on macOS */
default_value = SDL_TRUE;
#elif defined(__WINDOWS__)

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@@ -979,7 +979,7 @@ static SDL_bool HIDAPI_DriverSteam_InitDevice(SDL_HIDAPI_Device *device)
}
device->context = ctx;
#if defined(__WIN32__)
#ifdef __WIN32__
if (device->serial) {
/* We get a garbage serial number on Windows */
SDL_free(device->serial);

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@@ -455,7 +455,7 @@ static void CheckMotionPlusConnection(SDL_DriverWii_Context *ctx)
static void ActivateMotionPlusWithMode(SDL_DriverWii_Context *ctx, Uint8 mode)
{
#if defined(__LINUX__)
#ifdef __LINUX__
/* Linux drivers maintain a lot of state around the Motion Plus
* extension, so don't mess with it here.
*/

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@@ -82,7 +82,7 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
return SDL_FALSE;
}
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
/* Wired Xbox One controllers are handled by this driver, interfacing with
the 360Controller driver available from:
https://github.com/360Controller/360Controller/releases

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@@ -561,7 +561,7 @@ static int HIDAPI_JoystickInit(void)
return 0;
}
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (linux_enumeration_method == ENUMERATION_UNSET) {
if (SDL_getenv("SDL_HIDAPI_JOYSTICK_DISABLE_UDEV") != NULL) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,