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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174)
This commit is contained in:
@@ -35,7 +35,7 @@
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updated SDL can transparently take advantage of them, but your program will
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not without this feature. Think hard before turning it off.
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*/
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#ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */
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#ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */
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#error Nope, you have to edit this file to force this off.
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#endif
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@@ -43,7 +43,7 @@
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#include "TargetConditionals.h"
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#endif
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */
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#define SDL_DYNAMIC_API 0
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#elif defined(__ANDROID__) /* probably not useful on Android. */
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#define SDL_DYNAMIC_API 0
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@@ -51,7 +51,7 @@
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#define SDL_DYNAMIC_API 0
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#elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
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#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
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#define SDL_DYNAMIC_API 0
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#elif defined(__PS2__) && __PS2__
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#define SDL_DYNAMIC_API 0
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@@ -60,15 +60,15 @@
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#elif defined(__riscos__) && __riscos__ /* probably not useful on RISC OS, since dlopen() can't be used when using static linking. */
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#define SDL_DYNAMIC_API 0
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#elif defined(__clang_analyzer__)
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#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */
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#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */
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#elif defined(__VITA__)
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#define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */
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#define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */
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#elif defined(__NGAGE__)
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#define SDL_DYNAMIC_API 0 /* The N-Gage doesn't support dynamic linking either */
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#define SDL_DYNAMIC_API 0 /* The N-Gage doesn't support dynamic linking either */
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#elif defined(__3DS__)
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#define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */
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#define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */
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#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
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#define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */
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#define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */
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#endif
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/* everyone else. This is where we turn on the API if nothing forced it off. */
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