Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View File

@@ -42,11 +42,10 @@ using namespace Windows::Graphics::Display;
#include "SDL_render_winrt.h"
extern "C" void *
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer)
{
SDL_Window * sdlWindow = renderer->window;
SDL_Window *sdlWindow = renderer->window;
if (renderer->window == NULL) {
return NULL;
}
@@ -110,7 +109,6 @@ D3D11_GetCurrentRotation()
return DXGI_MODE_ROTATION_IDENTITY;
}
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */