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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174)
This commit is contained in:
@@ -42,11 +42,10 @@ using namespace Windows::Graphics::Display;
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#include "SDL_render_winrt.h"
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extern "C" void *
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D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
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D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer)
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{
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SDL_Window * sdlWindow = renderer->window;
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SDL_Window *sdlWindow = renderer->window;
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if (renderer->window == NULL) {
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return NULL;
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}
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@@ -110,7 +109,6 @@ D3D11_GetCurrentRotation()
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return DXGI_MODE_ROTATION_IDENTITY;
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}
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#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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