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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174)
This commit is contained in:
@@ -25,10 +25,8 @@
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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static int
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SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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static int SDL_BlendFillRect_RGB555(SDL_Surface *dst, const SDL_Rect *rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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@@ -52,9 +50,8 @@ SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
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return 0;
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}
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static int
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SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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static int SDL_BlendFillRect_RGB565(SDL_Surface *dst, const SDL_Rect *rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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@@ -78,9 +75,8 @@ SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
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return 0;
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}
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static int
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SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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static int SDL_BlendFillRect_RGB888(SDL_Surface *dst, const SDL_Rect *rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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@@ -104,9 +100,8 @@ SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
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return 0;
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}
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static int
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SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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static int SDL_BlendFillRect_ARGB8888(SDL_Surface *dst, const SDL_Rect *rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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@@ -130,9 +125,8 @@ SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
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return 0;
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}
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static int
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SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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static int SDL_BlendFillRect_RGB(SDL_Surface *dst, const SDL_Rect *rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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@@ -181,9 +175,8 @@ SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
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}
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}
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static int
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SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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static int SDL_BlendFillRect_RGBA(SDL_Surface *dst, const SDL_Rect *rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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@@ -213,9 +206,8 @@ SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
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}
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}
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int
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SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_Rect clipped;
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@@ -280,13 +272,12 @@ SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
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}
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}
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int
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SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_Rect rect;
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int i;
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int (*func)(SDL_Surface * dst, const SDL_Rect * rect,
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int (*func)(SDL_Surface * dst, const SDL_Rect *rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
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int status = 0;
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