Use proper polar direction when creating FF_RUMBLE effect

Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default.

(cherry picked from commit 5bf8955b25)
This commit is contained in:
Tomasz Pakuła
2025-01-21 01:47:46 +01:00
committed by Sam Lantinga
parent 72a9e5edad
commit ba7ec31927

View File

@@ -878,7 +878,7 @@ static int SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect *src)
/* Header */
dest->type = FF_RUMBLE;
dest->direction = 0;
dest->direction = 0x4000;
/* Replay */
dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? 0 : CLAMP(leftright->length);