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Document that video and input functions should be called on the main thread.
This is a hard requirement on Apple platforms and while most other platforms don't have a concept of main thread, all video and input functions should be called on the same thread.
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@@ -1034,9 +1034,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
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* polling or waiting for events (e.g. you are filtering them), then you must
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* call SDL_PumpEvents() to force an event queue update.
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*
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* \threadsafety This should only be run in the thread that initialized the
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* video subsystem, and for extra safety, you should consider
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* only doing those things on the main thread in any case.
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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@@ -1234,9 +1232,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
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* the queue, or NULL.
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* \returns true if this got an event or false if there are none available.
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*
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* \threadsafety This should only be run in the thread that initialized the
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* video subsystem, and for extra safety, you should consider
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* only doing those things on the main thread in any case.
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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@@ -1260,9 +1256,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event);
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* \returns true on success or false if there was an error while waiting for
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* events; call SDL_GetError() for more information.
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*
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* \threadsafety This should only be run in the thread that initialized the
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* video subsystem, and for extra safety, you should consider
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* only doing those things on the main thread in any case.
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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@@ -1292,9 +1286,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event);
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* \returns true if this got an event or false if the timeout elapsed without
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* any events available.
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*
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* \threadsafety This should only be run in the thread that initialized the
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* video subsystem, and for extra safety, you should consider
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* only doing those things on the main thread in any case.
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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