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https://github.com/libsdl-org/SDL.git
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Document that video and input functions should be called on the main thread.
This is a hard requirement on Apple platforms and while most other platforms don't have a concept of main thread, all video and input functions should be called on the same thread.
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@@ -139,6 +139,8 @@ typedef Uint32 SDL_MouseButtonFlags;
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*
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* \returns true if a mouse is connected, false otherwise.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetMice
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@@ -159,6 +161,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasMouse(void);
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* call SDL_GetError() for more information. This should be freed
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* with SDL_free() when it is no longer needed.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetMouseNameForID
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@@ -175,6 +179,8 @@ extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count);
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* \returns the name of the selected mouse, or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetMice
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@@ -186,6 +192,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID insta
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*
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* \returns the window with mouse focus.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*/
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extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
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@@ -214,6 +222,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
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* \returns a 32-bit bitmask of the button state that can be bitwise-compared
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* against the SDL_BUTTON_MASK(X) macro.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetGlobalMouseState
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@@ -248,6 +258,8 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetMouseState(float *x, flo
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* \returns a 32-bit bitmask of the button state that can be bitwise-compared
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* against the SDL_BUTTON_MASK(X) macro.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CaptureMouse
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@@ -282,6 +294,8 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *
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* \returns a 32-bit bitmask of the button state that can be bitwise-compared
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* against the SDL_BUTTON_MASK(X) macro.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetMouseState
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@@ -304,6 +318,8 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetRelativeMouseState(float
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* \param x the x coordinate within the window.
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* \param y the y coordinate within the window.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_WarpMouseGlobal
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@@ -327,6 +343,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_WarpMouseInWindow
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@@ -348,6 +366,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y);
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetWindowRelativeMouseMode
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@@ -360,6 +380,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *wind
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* \param window the window to query.
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* \returns true if relative mode is enabled for a window or false otherwise.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetWindowRelativeMouseMode
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@@ -406,6 +428,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *wind
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetGlobalMouseState
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@@ -447,6 +471,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CaptureMouse(bool enabled);
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* \returns a new cursor with the specified parameters on success or NULL on
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* failure; call SDL_GetError() for more information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CreateColorCursor
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@@ -478,6 +504,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 * data,
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* \returns the new cursor on success or NULL on failure; call SDL_GetError()
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* for more information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CreateCursor
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@@ -496,6 +524,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateColorCursor(SDL_Surface *surf
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* \returns a cursor on success or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_DestroyCursor
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@@ -514,6 +544,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetCursor
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@@ -528,6 +560,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
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*
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* \returns the active cursor or NULL if there is no mouse.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetCursor
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@@ -543,6 +577,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
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* \returns the default cursor on success or NULL on failuree; call
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* SDL_GetError() for more information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*/
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extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetDefaultCursor(void);
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@@ -555,6 +591,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetDefaultCursor(void);
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*
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* \param cursor the cursor to free.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CreateColorCursor
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@@ -569,6 +607,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor);
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CursorVisible
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@@ -582,6 +622,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowCursor(void);
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CursorVisible
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@@ -595,6 +637,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HideCursor(void);
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* \returns `true` if the cursor is being shown, or `false` if the cursor is
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* hidden.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_HideCursor
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