diff --git a/include/SDL3/SDL_camera.h b/include/SDL3/SDL_camera.h index 162c4cf64f..b297e164fc 100644 --- a/include/SDL3/SDL_camera.h +++ b/include/SDL3/SDL_camera.h @@ -39,11 +39,11 @@ * stay on for long times (Pokemon Go, etc). * * It's not uncommon that a newly-opened camera will provide a couple of - * completely black frames, maybe followed by some under-exposed images. - * If taking single frame automatically, or recording video from a camera's - * input without the user initiating it from a preview, it could be wise - * to drop the first several frames (if not the first several _seconds_ worth - * of frames!) before using images from a camera. + * completely black frames, maybe followed by some under-exposed images. If + * taking single frame automatically, or recording video from a camera's input + * without the user initiating it from a preview, it could be wise to drop the + * first several frames (if not the first several _seconds_ worth of frames!) + * before using images from a camera. */ #ifndef SDL_camera_h_