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Revert "render: Added Xbox DXIL for gpu backend".
Turns out Xbox is okay with the PC DXIL, it just isn't as optimal without the root signature annotations.
This reverts commit f2c4c66429.
This commit is contained in:
@@ -169,7 +169,6 @@
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<PreBuildEvent>
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<Command>
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call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
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call "$(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat" "$(ProjectDir)..\"
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call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
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</Command>
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</PreBuildEvent>
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@@ -208,7 +207,6 @@
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<PreBuildEvent>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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</Command>
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</PreBuildEvent>
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@@ -280,7 +278,6 @@
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<PreBuildEvent>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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</Command>
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</PreBuildEvent>
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@@ -320,7 +317,6 @@
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<PreBuildEvent>
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<Command>
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call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
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call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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</Command>
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</PreBuildEvent>
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