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Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
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@@ -22,7 +22,7 @@
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#ifndef SDL_blendpoint_h_
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#define SDL_blendpoint_h_
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#include "../../SDL_internal.h"
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#include "SDL_internal.h"
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extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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