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Remove redundant casts
This commit is contained in:
committed by
Sam Lantinga
parent
2e346d7166
commit
c70f54e28b
@@ -167,8 +167,8 @@ static void DrawRects(SDL_Renderer *renderer)
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rect.w = (float)SDL_rand(viewport.h / 2);
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rect.h = (float)SDL_rand(viewport.h / 2);
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rect.x = (float)((SDL_rand(viewport.w * 2) - viewport.w) - (rect.w / 2));
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rect.y = (float)((SDL_rand(viewport.h * 2) - viewport.h) - (rect.h / 2));
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rect.x = (SDL_rand(viewport.w * 2) - viewport.w) - (rect.w / 2);
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rect.y = (SDL_rand(viewport.h * 2) - viewport.h) - (rect.h / 2);
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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