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Changed C++ style comments to fix pedantic warnings.
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@@ -210,7 +210,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
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GL_CHECK(ctx.glCompileShader(*shader));
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GL_CHECK(ctx.glGetShaderiv(*shader, GL_COMPILE_STATUS, &status));
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// Dump debug info (source and log) if compilation failed.
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/* Dump debug info (source and log) if compilation failed. */
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if(status != GL_TRUE) {
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SDL_Log("Shader compilation failed");
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quit(-1);
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