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Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
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@@ -4,7 +4,7 @@ iOS
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Building the Simple DirectMedia Layer for iOS 9.0+
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==============================================================================
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Requirements: Mac OS X 10.9 or later and the iOS 9.0 or newer SDK.
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Requirements: macOS 10.9 or later and the iOS 9.0 or newer SDK.
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Instructions:
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@@ -233,7 +233,7 @@ Textures:
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The optimal texture formats on iOS are SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, and SDL_PIXELFORMAT_RGB24 pixel formats.
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Loading Shared Objects:
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This is disabled by default since it seems to break the terms of the iOS SDK agreement for iOS versions prior to iOS 8. It can be re-enabled in SDL_config_iphoneos.h.
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This is disabled by default since it seems to break the terms of the iOS SDK agreement for iOS versions prior to iOS 8. It can be re-enabled in SDL_config_ios.h.
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Notes -- CoreBluetooth.framework
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@@ -273,7 +273,7 @@ e.g.
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{
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... initialize game ...
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#if __IPHONEOS__
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#ifdef __IOS__
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// Initialize the Game Center for scoring and matchmaking
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InitGameCenter();
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