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Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
(cherry picked from commit 232ed540db)
This commit is contained in:
committed by
Sam Lantinga
parent
927c4d4aa4
commit
cc7b6f9e49
@@ -1357,8 +1357,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_SYSCOMMAND:
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{
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if ((wParam & 0xFFF0) == SC_KEYMENU) {
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return 0;
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if (!g_WindowsEnableMenuMnemonics) {
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if ((wParam & 0xFFF0) == SC_KEYMENU) {
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return 0;
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}
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}
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#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER)
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@@ -24,6 +24,7 @@
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../SDL_hints_c.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsframebuffer.h"
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@@ -38,24 +39,22 @@ static void WIN_VideoQuit(_THIS);
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/* Hints */
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SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
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SDL_bool g_WindowsEnableMenuMnemonics = SDL_FALSE;
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SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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static void SDLCALL UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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if (newValue && *newValue == '0') {
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g_WindowsEnableMessageLoop = SDL_FALSE;
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} else {
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g_WindowsEnableMessageLoop = SDL_TRUE;
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}
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g_WindowsEnableMessageLoop = SDL_GetStringBoolean(newValue, SDL_TRUE);
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}
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static void SDLCALL UpdateWindowsEnableMenuMnemonics(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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g_WindowsEnableMenuMnemonics = SDL_GetStringBoolean(newValue, SDL_FALSE);
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}
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static void SDLCALL UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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if (newValue && *newValue == '0') {
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g_WindowFrameUsableWhileCursorHidden = SDL_FALSE;
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} else {
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g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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}
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g_WindowFrameUsableWhileCursorHidden = SDL_GetStringBoolean(newValue, SDL_TRUE);
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}
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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@@ -450,6 +449,7 @@ int WIN_VideoInit(_THIS)
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#endif
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SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
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SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL);
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SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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@@ -460,6 +460,7 @@ typedef struct SDL_VideoData
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} SDL_VideoData;
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extern SDL_bool g_WindowsEnableMessageLoop;
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extern SDL_bool g_WindowsEnableMenuMnemonics;
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extern SDL_bool g_WindowFrameUsableWhileCursorHidden;
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typedef struct IDirect3D9 IDirect3D9;
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