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Handle global mouse state for Emscripten (#12669)
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@@ -117,6 +117,8 @@ static void loop(void *arg)
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struct mouse_loop_data *loop_data = (struct mouse_loop_data *)arg;
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SDL_Event event;
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SDL_Renderer *renderer = loop_data->renderer;
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float fx, fy;
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SDL_MouseButtonFlags flags;
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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@@ -265,6 +267,10 @@ static void loop(void *arg)
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DrawObject(renderer, active);
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}
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flags = SDL_GetGlobalMouseState(&fx, &fy);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderDebugTextFormat(renderer, 0, 0, "Global Mouse State: x=%f y=%f flags=%" SDL_PRIu32, fx, fy, flags);
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SDL_RenderPresent(renderer);
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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