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Removed stb_image.h from SDL
This adds quite a bit of code size to SDL for a niche use-case. This is easily handled in the application instead.
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@@ -492,7 +492,6 @@
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
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<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
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@@ -704,7 +703,6 @@
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<ClCompile Include="..\..\src\video\SDL_pixels.c" />
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<ClCompile Include="..\..\src\video\SDL_rect.c" />
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<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
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<ClCompile Include="..\..\src\video\SDL_stb.c" />
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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<ClCompile Include="..\..\src\video\SDL_video.c" />
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@@ -666,9 +666,6 @@
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<ClInclude Include="..\..\src\video\SDL_egl_c.h">
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<Filter>video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\SDL_stb_c.h">
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<Filter>video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h">
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<Filter>video</Filter>
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</ClInclude>
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@@ -1286,9 +1283,6 @@
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<ClCompile Include="..\..\src\video\SDL_rect.c">
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<Filter>video</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\SDL_stb.c">
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<Filter>video</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\SDL_stretch.c">
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<Filter>video</Filter>
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</ClCompile>
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