Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)

These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
This commit is contained in:
Sam Lantinga
2024-06-16 07:20:11 -07:00
parent 9cb4bb92f6
commit d1d484ddbe
23 changed files with 203 additions and 89 deletions

View File

@@ -12,6 +12,8 @@
/* Simple program: draw a RGB triangle, with texture */
#include <stdlib.h>
#include "testutils.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
@@ -21,9 +23,6 @@
#include <emscripten/emscripten.h>
#endif
#include <stdlib.h>
#include <time.h>
static SDLTest_CommonState *state;
static SDL_bool use_texture = SDL_FALSE;
static SDL_Texture **sprites;
@@ -260,8 +259,6 @@ int main(int argc, char *argv[])
}
}
srand((unsigned int)time(NULL));
/* Main render loop */
frames = 0;
then = SDL_GetTicks();