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Remove SDL_GPUDepthStencilValue struct
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@@ -3905,8 +3905,8 @@ static void D3D12_BeginRenderPass(
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d3d12CommandBuffer->graphicsCommandList,
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subresource->dsvHandle.cpuHandle,
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clearFlags,
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depthStencilTargetInfo->clear_value.depth,
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depthStencilTargetInfo->clear_value.stencil,
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depthStencilTargetInfo->clear_depth,
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depthStencilTargetInfo->clear_stencil,
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0,
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NULL);
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}
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