diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index d4d8547713..d4b56af16d 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -587,12 +587,12 @@ typedef enum SDL_GPUShaderStage typedef Uint32 SDL_GPUShaderFormat; #define SDL_GPU_SHADERFORMAT_INVALID 0 -#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 1) /**< Shaders for NDA'd platforms. */ -#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 2) /**< SPIR-V shaders for Vulkan. */ -#define SDL_GPU_SHADERFORMAT_DXBC (1u << 3) /**< DXBC SM5_0 shaders for D3D11. */ -#define SDL_GPU_SHADERFORMAT_DXIL (1u << 4) /**< DXIL shaders for D3D12. */ -#define SDL_GPU_SHADERFORMAT_MSL (1u << 5) /**< MSL shaders for Metal. */ -#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 6) /**< Precompiled metallib shaders for Metal. */ +#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< Shaders for NDA'd platforms. */ +#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */ +#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_0 shaders for D3D11. */ +#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_MSL (1u << 4) /**< MSL shaders for Metal. */ +#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */ /** * Specifies the format of a vertex attribute.