Added support for simulated vsync in the renderer

This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)

Fixes https://github.com/libsdl-org/SDL/issues/5134
This commit is contained in:
Sam Lantinga
2022-09-15 01:00:12 -07:00
parent 339f7a2f6b
commit d744aafb05
15 changed files with 115 additions and 37 deletions

View File

@@ -188,7 +188,7 @@ struct SDL_Renderer
int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch);
void (*RenderPresent) (SDL_Renderer * renderer);
int (*RenderPresent) (SDL_Renderer * renderer);
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
void (*DestroyRenderer) (SDL_Renderer * renderer);
@@ -208,6 +208,11 @@ struct SDL_Renderer
SDL_Window *window;
SDL_bool hidden;
/* Whether we should simulate vsync */
SDL_bool wanted_vsync;
SDL_bool simulate_vsync;
Uint32 last_present;
/* The logical resolution for rendering */
int logical_w;
int logical_h;