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https://github.com/libsdl-org/SDL.git
synced 2026-04-14 20:48:45 +02:00
Use consistent style for pointer declarations and casts
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@@ -185,7 +185,7 @@ done:
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static void CALLBACK GAMEINPUT_InternalDeviceCallback(
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_In_ GameInputCallbackToken callbackToken,
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_In_ void* context,
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_In_ void *context,
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_In_ IGameInputDevice *pDevice,
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_In_ uint64_t timestamp,
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_In_ GameInputDeviceStatus currentStatus,
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@@ -594,7 +594,7 @@ void WIN_QuitGameInput(SDL_VideoDevice *_this)
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#else // !HAVE_GAMEINPUT_H
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bool WIN_InitGameInput(SDL_VideoDevice* _this)
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bool WIN_InitGameInput(SDL_VideoDevice *_this)
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{
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return SDL_Unsupported();
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}
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@@ -604,12 +604,12 @@ bool WIN_UpdateGameInputEnabled(SDL_VideoDevice *_this)
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return SDL_Unsupported();
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}
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void WIN_UpdateGameInput(SDL_VideoDevice* _this)
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void WIN_UpdateGameInput(SDL_VideoDevice *_this)
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{
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return;
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}
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void WIN_QuitGameInput(SDL_VideoDevice* _this)
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void WIN_QuitGameInput(SDL_VideoDevice *_this)
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{
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return;
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}
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