Use consistent style for pointer declarations and casts

This commit is contained in:
Sam Lantinga
2025-06-18 09:26:51 -07:00
parent 390fe65323
commit d7939abf42
105 changed files with 339 additions and 346 deletions

View File

@@ -185,7 +185,7 @@ done:
static void CALLBACK GAMEINPUT_InternalDeviceCallback(
_In_ GameInputCallbackToken callbackToken,
_In_ void* context,
_In_ void *context,
_In_ IGameInputDevice *pDevice,
_In_ uint64_t timestamp,
_In_ GameInputDeviceStatus currentStatus,
@@ -594,7 +594,7 @@ void WIN_QuitGameInput(SDL_VideoDevice *_this)
#else // !HAVE_GAMEINPUT_H
bool WIN_InitGameInput(SDL_VideoDevice* _this)
bool WIN_InitGameInput(SDL_VideoDevice *_this)
{
return SDL_Unsupported();
}
@@ -604,12 +604,12 @@ bool WIN_UpdateGameInputEnabled(SDL_VideoDevice *_this)
return SDL_Unsupported();
}
void WIN_UpdateGameInput(SDL_VideoDevice* _this)
void WIN_UpdateGameInput(SDL_VideoDevice *_this)
{
return;
}
void WIN_QuitGameInput(SDL_VideoDevice* _this)
void WIN_QuitGameInput(SDL_VideoDevice *_this)
{
return;
}