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CodeSpell
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committed by
Özkan Sezer
parent
8b53b77058
commit
d870911202
@@ -224,7 +224,7 @@ If you're using the SDL main callbacks, the mainloop defaults to using
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requestAnimationFrame (effectively vsync), because it calls
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emscripten_set_main_loop() with a zero fps. This is almost certainly what you
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want to do! Do this even if you aren't using the main callbacks!
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SDL will attempt to accomodate the app if it messes with vsync settings, or
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SDL will attempt to accommodate the app if it messes with vsync settings, or
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doesn't use requestAnimationFrame, but modern thinking is that this is the
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most efficient, consistent, and correct way to run a game in a web browser.
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