CodeSpell

This commit is contained in:
Max Seidenstücker
2026-02-06 16:20:00 +01:00
committed by Özkan Sezer
parent 8b53b77058
commit d870911202
34 changed files with 63 additions and 63 deletions

View File

@@ -224,7 +224,7 @@ If you're using the SDL main callbacks, the mainloop defaults to using
requestAnimationFrame (effectively vsync), because it calls
emscripten_set_main_loop() with a zero fps. This is almost certainly what you
want to do! Do this even if you aren't using the main callbacks!
SDL will attempt to accomodate the app if it messes with vsync settings, or
SDL will attempt to accommodate the app if it messes with vsync settings, or
doesn't use requestAnimationFrame, but modern thinking is that this is the
most efficient, consistent, and correct way to run a game in a web browser.