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egl: Default to a swap interval of 0.
This matches other platforms. Also make sure Android explicitly sets vsync on restore, regardless of the specific setting, to make sure it's consistent. Fixes #14642.
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@@ -1144,6 +1144,8 @@ SDL_GLContext SDL_EGL_CreateContext(SDL_VideoDevice *_this, EGLSurface egl_surfa
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}
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}
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SDL_GL_SetSwapInterval(0); // EGL tends to default to vsync=1. To make this consistent with the rest of SDL, we force it off at startup. Apps can explicitly enable it afterwards.
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return (SDL_GLContext)egl_context;
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}
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@@ -50,10 +50,7 @@ static void android_egl_context_restore(SDL_Window *window)
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}
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data->backup_done = false;
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if (data->has_swap_interval) {
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SDL_GL_SetSwapInterval(data->swap_interval);
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}
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SDL_GL_SetSwapInterval(data->swap_interval);
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}
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}
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